Quote:
Dedas said:
Masses of elephants are a big threat even early on, so how to deal with them effectively? Let us begin by looking on the elephant's weak points.
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Terror D3 - moderate level (4), very low fatigue (10), long range (25), some precision (+1), great area effect (5+).
Pros
Just as Frighten but with lower fear attack (+10) and much greater area of effect. Excellent spell overall. A hordes of elephants are no problem if you have a couple of sauromancers spamming this. Just drive them before you!
Cons
Can be hard to cast for most nations not into death. Will hit your own troops. No problem with mindless though.
Check out the replay for a demonstration:
TerrorPanic
Note that the elephants all have +2 morale (11) making it harder for this spell to work.
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This is kind of funny. If you watch the replay in 3.10, all the elephants run away. But if you watch it in 3.14, then even though the turn messages say you won, you get squished
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I recently tried Terror/Panic in 3.14 and it didn't work very well ... luckily the Swamp Guard has pretty good defense! Plus I brought along a few indy elephants of my own as blockers. Good thing I did!
In a different game, I'm Mictlan, and got invaded by Troglodytes. A few Turkeys spamming Mesmerize allowed me to wipe them out really easily. And it's available from turn one! I think a bunch of Turkeys would do well against a horde of Elephants too.