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  #21  
Old April 17th, 2007, 04:34 PM
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Jazzepi Jazzepi is offline
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Default Re: Penetration and cast level. Also, blood vengea

Quote:
Meglobob said:
To Baalz & Jazzepi:-

Look at the fountain pretender, astral version, it has 4 misc. slots so you can have crystal coin/eye of the void/crystal coin/eye of the void. Take S10 on start up, thats S12 with +4 penetration or you could have spell focus/eye of the void/spell focus/eye of the void for S10 +6 penetration!

Lots of 'fun' combos really.
Wow. I've got a high level astral mage pretender for one of my games. I'll have to deck her out like that and have her cast master enslave with +6 penetration.

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  #22  
Old April 17th, 2007, 07:25 PM

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Default Re: Penetration and cast level. Also, blood vengea

Don't forget Rune Smasher for an extra +2 penetration. And I think it's been mentioned that you can Teleport on top of large enemy armies, Master Enslave them, and cast Ritual of Returning (or whatever the version is that brings your whole army back with you). Alternately, you could just cast the spell that returns only the caster, and make sure you have commanders ready to move in and control your new army. Like, say, Disir or Eagle Kings.

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  #23  
Old April 18th, 2007, 03:50 AM
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Default Re: Penetration and cast level. Also, blood vengea

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Baalz said:
Does the 1/3 combination work with 3 slots?
it is a known bug, so i can't recommend doing it in MP, but yeah, as long as theres a different item between the like misc items, they will stack.
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  #24  
Old April 18th, 2007, 03:51 AM
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Default Re: Penetration and cast level. Also, blood vengea

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MaxWilson said:
Alternately, you could just cast the spell that returns only the caster, and make sure you have commanders ready to move in and control your new army. Like, say, Disir or Eagle Kings.

technically you will need a commander to stick around if you don't want the enslaved army to auto-route.
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