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March 15th, 2007, 12:37 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
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The biggest problem with Dom III
In Dom II if you want to play ulm or another race, you have a couple of options. In Dom III, you are limited to playing the race in a certain age. This is all well and good-except for one thing.
If you want a greater challenge, you should be able to select
ermor death mode in the middle age. Ermor is not nearly the challenge in the MA as they used to be with their death dominion. I happen to like playing Pangaea MA, but would like to play against neifel giants, death mode ermor, and no i should not have to mod it.
I think the base game should allow you to select any opponents you wish to fight, regardless of what age you play. If you put random, then ok it will default to a race of the same age, but if you want to manually select Ermor EA or LA, you should be able to do so.
It is all about choice, and I think many options are removed by the limitation of your opponents to the ones in your same era.
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"War is an art and as such is not susceptible of explanation by fixed formula."
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March 15th, 2007, 01:28 PM
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Lieutenant General
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Re: The biggest problem with Dom III
You can make a mod that accomplishes exactly that. You just need to change the era via modding command and then you can play a 7x nations game if you want to
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March 15th, 2007, 01:36 PM
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Lieutenant General
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Re: The biggest problem with Dom III
Modding is a nice addition, but less than 1 percent of Dom III players read these forums or mod. This change should be included in the basic package for all dom III players.
I played dom II for years, with friends, none of whom ever modded, or went to read forums. So not every change should be met with, "you can mod this." Most people have no desire to mod. They work. They come home from work and want to enjoy a game, not work to make the game better themselves.
Things like improving the AI and giving players more choices are not specialized requests, but would benefit all players and should be done by developers in a patch.
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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March 15th, 2007, 01:52 PM
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Lieutenant General
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Re: The biggest problem with Dom III
Good points Xietor. I have a similiar opinion.
The only difference is that i think easy to mod things that take not much time (= less than at maximum 1-2 hours) i prefer to mod myself to exactly my liking.
Quote:
Xietor said:
Things like improving the AI and giving players more choices are not specialized requests, but would benefit all players and should be done by developers in a patch.
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I would be very happy if especially the AI and the UI would get some additional improvements too .
If the AI would for example build somewhat useful SCs or pick decent blesses and use them would be great.
Or waypoints and other features that decrease the micromanagement.
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March 15th, 2007, 02:02 PM
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Lieutenant General
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Re: The biggest problem with Dom III
Another game i play at times WOW, actually does a good job of reviewing forum suggestions, and implementing the good ones in patches. Obviously, with a game base that huge, there are numerous suggestions they disagree with and do not implement,
but the ones that they agree with, you see frequent patches tweaking the game.
WOW obviously has a bigger staff, and players pay a monthly fee, so their expectation to new content is a bit different.
Dom III players do not pay a monthly fee, so our expectations are rightly less, in terms of constant patches.
But the answer is, of course, you make the improvements, then sell an add on, so you can recoup some of your investment in time.
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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March 15th, 2007, 01:58 PM
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National Security Advisor
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Re: The biggest problem with Dom III
Your idea of what should be done with patches and the developers' idea of what should be done with patches may differ significantly, Xietor.
The IW guys are not doing this out of some great monetary incentive, but because they wish to, so things are mostly going to get done their way or not at all. If their vision is a division to different ages, then you WILL be stuck with that division unless you can muster the effort to do something about it for yourself. If you want all nations in a single age, then make a mod to the effect of
#modname "Single Age"
#description "1 age, all nations"
#selectnation 1
#era 1
#end
Repeat for all nations and you're done. Using copy-paste for three rows is not beyond anybody's capabilities and making that particular mod takes less than 5 minutes. You do need to make sure to change names so that the various nations with the same names will differ somehow to get them all in, but that's not much more work.
Then you can pick whatever you want. You can even do three variants, one for each age, if you want some change in the types of indies.
You complain about work and limited free time, but did it ever occur to you that both Johan and Kristoffer have full time day jobs and they use THEIR SPARE TIME for making Dominions. Time they cold spend with their families, friends and significant others or just doing something else. Think very hard about that.
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March 15th, 2007, 02:03 PM
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Shrapnel Fanatic
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Re: The biggest problem with Dom III
Why hasnt anyone done the "play all nations at once" mod?
That way you can have a 1500 province map with 75 opponents.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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March 15th, 2007, 02:07 PM
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Corporal
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Re: The biggest problem with Dom III
i see some of the early era races bit too powerful while middle era is more balanced, so many sacred units, high lvl mages and very powerful beasts in early age to recruit in home provinces and just take hellheim and vanheim. early age is a bit ridiculous so i wonder why mixing eras now. but i agree with making the game settings with AI more customizeable.
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