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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #21  
Old April 9th, 2007, 08:38 AM

BandarLover BandarLover is offline
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Friggin' sweet Sombre. Can definitely see the '300' influence. I think the Sworn Brother looks coolest, if I have to chose.
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  #22  
Old April 9th, 2007, 11:37 AM
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Great graphics, Sombre. My hat's off to you.
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  #23  
Old April 9th, 2007, 12:47 PM

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Haha, yeah I saw 300 not so long ago, so there's an influence there. I already had a nation like this planned though, there's no direct link.

I just gave the new sworn and hoplites a playtest - they were making a /mess/ of the AI. I had about 20 sworn brothers going through lanka armies like a chainsaw. Like real hoplites their big problem comes when they're surrounded since their huge defence and parry melts away. As long as they were in a sort of 'block' though they were doing even better than I expected. For 30 gold a head though,... and only a leather cuirass for body armour,... well they don't seem overpowered.

I'll be messing about with myrmidon graphics again tomorrow. My first effort failed abysmally, so we'll see.

Oh and I /will/ release Jomon Broken. Soon. I promise ;]
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  #24  
Old April 22nd, 2007, 01:35 PM

Sombre Sombre is offline
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Progress update.

Released

Avernum, The Awakening (version 1.0 coming soon, no new content)
Ulm Reborn (Update soon, some new content)
Jomon Broken (Many updates, possibly content, pending feedback)
Vaettihiem SE (New content unlikely, near final)

Currently under construction
Arga Dis (needs more graphics, a little more code)
Anglia, Land Overturned (concept and unitlists done, needs code and some graphics)
The Empire (From exile game, needs code, graphics done though)
Conceptual Balance Mod PLUS (currently collecting information)
Various CBM versions (always ongoing project)

On the horizon?
LA Oceania (currently building concept)
Dai Gok (Vietnam / asia influenced, concept nearly done - uses some monkey units)
EA Muspelhiem (Niefelhiem but with fire giants, that's all I got)
Arjuk (Semi-Turkish Askari cavalry nation, fear causing units, that's all I got)

I have a few more to add later. As you can see, lots going on.
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  #25  
Old April 22nd, 2007, 01:52 PM
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I'm looking forward to Muspelheim. Do you know the Norse also had earth-giants? the Bergrisar (mountain giants). The Niefel giants were known as "Hrimtursar", while Muspel giants were "Eldjotnar".
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  #26  
Old April 22nd, 2007, 03:12 PM

BandarLover BandarLover is offline
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Damn Sombre. Spin those plates!!
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  #27  
Old April 22nd, 2007, 09:24 PM
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I personaly think one side of giants is enough! and theres already alot of nations based around fire, so you might wanna give the Muspehiem a bit of a twist to it for it take off as a good mod.
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  #28  
Old April 22nd, 2007, 09:57 PM

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Well at the moment they're just a concept - I thought Niefelhiem could do with a 'friend' just like Vanhiem having Helhiem. Obviously there's going to be quite the clash though - one will love heat 3, one cold 3. As a base for the nation I'm just going to mirror Niefelhiem and switch water/ice for fire/heat. Then once that's done I'll make them as different and interesting as I can.
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  #29  
Old April 22nd, 2007, 10:11 PM

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Quote:
Juzza said:
I personaly think one side of giants is enough! and theres already alot of nations based around fire, so you might wanna give the Muspehiem a bit of a twist to it for it take off as a good mod.

Yeah but...these are giants...ON FIRE! And uh, burning and stuff. What can I say, I'm a pyro.
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  #30  
Old April 23rd, 2007, 12:03 AM
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Well, just saying that there is Abisya that has everything to do with fire, then you have Ermor which in the early age has an aspect of fire, also theres mictlan whch also has a fire aspect, though mostly blood and agathara which also has a small fire aspect, adding another nation in the early age with a fire aspect, a large fire aspect to it, may be kinda hard.

Late age would be the best if it wasn't already cluttered with mods, cause thats only got, like 1 or 2 with fire I think, rather than 4.
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