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March 10th, 2007, 10:16 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: MA Pangaea-best starting troops?
Some great tactics are available for using Pans. Especially with Black Heart.
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March 11th, 2007, 11:57 AM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
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Re: MA Pangaea-best starting troops?
There is no doubt the white centaurs are the best, the question is are they worth 2 armored centaurs since they cost almost twice as much? Especially if you have a weak bless.
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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March 11th, 2007, 03:59 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
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Re: MA Pangaea-best starting troops?
I have to disagree on the war minotaur. They have 18 protection and a lot hps, so they do not go quietly. Also, you claim they get exhausted and sit there.
I usually use war minotaurs in packs of at least 10. So they cannot be picked on. Trampling causes enemy to flee in many cases, and my army is not made up mainly of war minotaurs, but hoplites and longbows. So the enemy has plenty to worry about besides the war minotaurs.
The minotaurs do not have a low attack because they have berserk 5, which allows for a good attack and it hurts a lot. They are particularly useful against elephants, as their size allows them to survive longer, they do not retreat, and a couple hits of low defense elephants will kill them. A group of war minotaurs is also my troop of choice to charge a castle. They trample through the logjam at the gate and do not retreat.
Centaur warriors are vulnerable to ranged troops with their low protection. While they certainly have their uses, you can see a pack of them vanish after a volley from ulm crossbowmen. So in most cases, i like the 19 armor centaurs for the same price. While they do not have berserk, they have high defense and good morale.
I am certainly not an expert on Pangaea, and there are many ways to play them. But I prefer the gorgon + armored troops path. Going the armored route, they are Ulm, but have, trampling units, flying scouts, better infantry because of more hps, defense, recuperation, morale, magic resistance.
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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March 11th, 2007, 04:04 PM
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Major
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Join Date: Nov 2003
Location: Finland
Posts: 1,050
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Re: MA Pangaea-best starting troops?
11 morale is good?
Enemy archers can be countered by harpies, and arbalests are not particularly terrifying. Longbows or Blade Wind would have me worried though.
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Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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March 11th, 2007, 04:29 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
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Re: MA Pangaea-best starting troops?
I do not carry harpies in my army, as they die too quick. Enemy archers are dealt with by my centaur longbows and my armored cavalry units.
You got me on the 11 morale. It is above average, but not good. But they rarely retreat. Why? because they get a divine boost to 13, and with recuperation and armor, they live a long time resulting in a star or 2 experience which also boosts heir morale.
I am not bashing your warriors or your play style. Just giving my preference.
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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March 11th, 2007, 04:39 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
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Re: MA Pangaea-best starting troops?
If you want to keep your harpies for when you need to use them set them to guard a commander who is placed at the back of the battlefield then, if your going to fight alot of archers, take some of them off guard duty.
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March 11th, 2007, 04:46 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
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Re: MA Pangaea-best starting troops?
In the game i am presently playing, in the winter of 1st year, with 3 order, 2 prod, 1 growth, 2 heat, as the scales, i have great income, 246 resources, and i can buy 10.5 hoplites a turn, or 7.5 cataphracts, or 8 war minotaurs. That is quite a bit of armor to throw at my nearest neighbor, who happens to be Ulm.
And my get out of jail card(gorgon with5 e 4 n 3 a)will be available soon. The air magic will insure no untimely demise to arbalests.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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March 11th, 2007, 04:55 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: MA Pangaea-best starting troops?
Though it is rare, if you get the harpy hero, she generates harpies, so that is sweet! She travels with my main army, but i take no luck so she does not appear often.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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March 11th, 2007, 05:00 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
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Re: MA Pangaea-best starting troops?
If your playing against MA Ulm you might like to consider making a big group of regular minotaurs using all 246 of your resources for 1 or 2 turns, if you can shield them from missile weapons like arbalests you will destroy ulm-they have no real counter to tramplers that early in the game other than SC pretenders (and you should probably just swarm them with chaff), while troglodytes would probably be preferable minotaurs should do the job just fine(with the added bonus of being able to put the hurt on any large pretenders with a defence under 20)
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March 11th, 2007, 09:19 PM
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Sergeant
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Join Date: Nov 2003
Posts: 356
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Re: MA Pangaea-best starting troops?
I also think the White Centaur is the best Pan unit. Heavily blessed, of course. I have to yet to win in MP, though, so I'm not exactly sure I'm correct here
At the moment several large Mictlan devil armies are wiping the floor with me.
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