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  #21  
Old January 9th, 2007, 04:20 AM

alexti alexti is offline
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Default Re: Widescreen ?

OpenGL+SDL should accept any sensible screen sizes (including widescreen) and I don't think there's any auto-layout support in SDL. There're very few libraries that has auto-layout on any OS. So it's most likely that Dom3 calculates layout itself.
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  #22  
Old January 9th, 2007, 07:24 AM
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Esben Mose Hansen Esben Mose Hansen is offline
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Default Re: Widescreen ?

Since the game is rendered in openGL, it is most likely a bug when setting up window-coordinates. Once the tranformation matrices are set up correctly, the game would not have to worry any further about them.

This is the same for any openGL compatible system, which is basically all OSs in this day&age.
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  #23  
Old January 9th, 2007, 11:06 AM

GrobRIM GrobRIM is offline
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Default Re: Widescreen ?

Olive,

Nice job setting up the screen in 16:10, it just makes my long bla bla clearer:



By the way, I thought that the gap between the province window and the nation window would look terrible, but it actually doesn't. We could even imagine sliding the nation window to the left, and move up the right-side buttons into the space left by the nation window.

Devs, please have a look at Olive's 16:10 screen! Homework to do!
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  #24  
Old January 9th, 2007, 08:22 PM
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Default Re: Widescreen ?

Lol, thanks to the Gimp.
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