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October 10th, 2006, 03:22 AM
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Second Lieutenant
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Join Date: Sep 2004
Location: Z�rich, Switzerland
Posts: 418
Thanks: 0
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Re: Please send pretenders
Just a quick question about the rules: aren't 10 cumulative VPs a little bit low? I mean, if somebody manages to capture only two VPs early, then the whole game will just last 4 1/2 years. If somebody manages to capture 3 and later 4, the game will last only 2 1/2 years. That will make imprisoned pretenders more or less useless.
__________________
There are roads which must not be followed, towns which must not be besieged, positions which must not be contested, commands of the sovereign which must not be obeyed. (Sun Tsu "The Art of War", ca. 500 BC)
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October 10th, 2006, 06:04 PM
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Second Lieutenant
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Join Date: Mar 2005
Location: west of DC
Posts: 587
Thanks: 6
Thanked 13 Times in 9 Posts
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how many?
A bit late, but I'm in the fewer VP camp. I think it won't be easy to hang onto those VPs for year after year. 13 sounds fine to me. Non-capitols, if you please.
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October 10th, 2006, 09:04 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Victory Points
Thanks for pointing that out, Bluebird.
My hope was to set things up so that the game would likely end by around Turn 60 (5 years) with a chance that it would last longer. (Points are awarded every 12 turns, and so I don't think there can be 1/2 years.)
The original suggestion to me assumed that VP's would be in capitals only, but I don't want that because I believe it makes the capitals of newer players easy, cheap targets.
With that mind, maybe we should raise the winning score to 20.
1/3 of the total VP provinces would be 5. A player would have to be pretty successful early on to achieve that number of points by turn 48.
What do the other players think?
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October 10th, 2006, 09:32 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: Victory Points
I am for raising VP to 20.
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October 10th, 2006, 09:37 PM
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Captain
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Join Date: May 2004
Posts: 860
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Re: Victory Points
I'd say 10 is plenty. Someone gets ahead, you pull him back to the gutter. (15 would be in line with the number of players and the number of VPs, though.)
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October 10th, 2006, 09:45 PM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
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Re: Victory Points
I vote for raising it to 25 or 30.
Imho the game should end in the turn 60-100 range .
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October 10th, 2006, 11:11 PM
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Sergeant
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Join Date: Sep 2006
Location: Kaiserslautern, Germany
Posts: 324
Thanks: 8
Thanked 11 Times in 3 Posts
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Re: Victory Points
Jurri better prays he doesnt spawn next to me
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October 10th, 2006, 11:42 PM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
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Re: Victory Points
Quote:
coobe said:
Jurri better prays he doesnt spawn next to me
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Hopefully he spawns next to me
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October 11th, 2006, 12:09 AM
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Second Lieutenant
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Join Date: Sep 2004
Location: Z�rich, Switzerland
Posts: 418
Thanks: 0
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Re: Victory Points
Quote:
Jurri said:
I'd say 10 is plenty. Someone gets ahead, you pull him back to the gutter. (15 would be in line with the number of players and the number of VPs, though.)
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It is not easy to "pull back" someone with cumulative VPs. There is only "being faster".
I am also for 20 points at least. 10 VPs is definelty too small. Also, I think the game starts in Spring, right? VPs are awareded in Summer, right? Thats why I wrote 1/2 years. It should be even less ...
__________________
There are roads which must not be followed, towns which must not be besieged, positions which must not be contested, commands of the sovereign which must not be obeyed. (Sun Tsu "The Art of War", ca. 500 BC)
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October 11th, 2006, 12:17 AM
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Captain
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Join Date: May 2004
Posts: 860
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Victory Points
Ah... I'm Mr. Popular it seems. It is certainly quite flattering to have my very own fanclub! I shall dub it 'Bottomfeeders - the Jurri fanclub' and Boron will be the chairman.
Bird: you can always stall someone back by taking his VPs away: that means he won't get any more points, while others are. Thus, he is pulled back relative to others. Especially since VPs are not in the capital provinces, they should be grabbable if you're dedicated enough. Not to mention that there are 12 whole turns to grab the VPs after scoring them once. That said, I've naturally not played with them yet, so I'm talking outta my *** here
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