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  #21  
Old October 10th, 2006, 03:22 AM
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Default Re: Please send pretenders

Just a quick question about the rules: aren't 10 cumulative VPs a little bit low? I mean, if somebody manages to capture only two VPs early, then the whole game will just last 4 1/2 years. If somebody manages to capture 3 and later 4, the game will last only 2 1/2 years. That will make imprisoned pretenders more or less useless.
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  #22  
Old October 10th, 2006, 06:04 PM
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Default how many?

A bit late, but I'm in the fewer VP camp. I think it won't be easy to hang onto those VPs for year after year. 13 sounds fine to me. Non-capitols, if you please.
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  #23  
Old October 10th, 2006, 09:04 PM
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Default Victory Points

Thanks for pointing that out, Bluebird.

My hope was to set things up so that the game would likely end by around Turn 60 (5 years) with a chance that it would last longer. (Points are awarded every 12 turns, and so I don't think there can be 1/2 years.)

The original suggestion to me assumed that VP's would be in capitals only, but I don't want that because I believe it makes the capitals of newer players easy, cheap targets.

With that mind, maybe we should raise the winning score to 20.

1/3 of the total VP provinces would be 5. A player would have to be pretty successful early on to achieve that number of points by turn 48.

What do the other players think?
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  #24  
Old October 10th, 2006, 09:32 PM
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Default Re: Victory Points

I am for raising VP to 20.
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  #25  
Old October 10th, 2006, 09:37 PM

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Default Re: Victory Points

I'd say 10 is plenty. Someone gets ahead, you pull him back to the gutter. (15 would be in line with the number of players and the number of VPs, though.)
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  #26  
Old October 10th, 2006, 09:45 PM
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Default Re: Victory Points

I vote for raising it to 25 or 30.

Imho the game should end in the turn 60-100 range .
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  #27  
Old October 10th, 2006, 11:11 PM
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Default Re: Victory Points

Jurri better prays he doesnt spawn next to me
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  #28  
Old October 10th, 2006, 11:42 PM
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Default Re: Victory Points

Quote:
coobe said:
Jurri better prays he doesnt spawn next to me
Hopefully he spawns next to me
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  #29  
Old October 11th, 2006, 12:09 AM
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Default Re: Victory Points

Quote:
Jurri said:
I'd say 10 is plenty. Someone gets ahead, you pull him back to the gutter. (15 would be in line with the number of players and the number of VPs, though.)
It is not easy to "pull back" someone with cumulative VPs. There is only "being faster".

I am also for 20 points at least. 10 VPs is definelty too small. Also, I think the game starts in Spring, right? VPs are awareded in Summer, right? Thats why I wrote 1/2 years. It should be even less ...
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  #30  
Old October 11th, 2006, 12:17 AM

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Default Re: Victory Points

Ah... I'm Mr. Popular it seems. It is certainly quite flattering to have my very own fanclub! I shall dub it 'Bottomfeeders - the Jurri fanclub' and Boron will be the chairman.

Bird: you can always stall someone back by taking his VPs away: that means he won't get any more points, while others are. Thus, he is pulled back relative to others. Especially since VPs are not in the capital provinces, they should be grabbable if you're dedicated enough. Not to mention that there are 12 whole turns to grab the VPs after scoring them once. That said, I've naturally not played with them yet, so I'm talking outta my *** here
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