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September 16th, 2006, 02:50 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
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Re: SE V demo Interface
Quote:
Suicide Junkie said:
I had to do it by editing all the bitmaps...
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What percentage did you reduced it to? I reduced them to 40% size (by area) with my mod. Also, did you do them all - alliance and neutral flags too?
Edit:
Nevermind. I saw the download.
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September 16th, 2006, 02:58 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: SE V demo Interface
Almost all of them...
I've gotten all the ones that are attached to shipsets, but I think there are a few independent ones floating around still.
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Things you want:
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September 16th, 2006, 03:29 PM
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Sergeant
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Join Date: Oct 2005
Location: Cleveland, USA
Posts: 224
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Re: SE V demo Interface
Quote:
Captain Kwok said:
Unfortunately they're attached on the same .bmp image so you can't reduce one without reducing the other.
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That's not good. One of the fun parts of playing with different ship sets is being able to see the ships.
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-- Tony
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September 16th, 2006, 03:43 PM
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General
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Join Date: Sep 2003
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Re: SE V demo Interface
Quote:
frightlever said:
trying to keep the screenies under 100kb with my own postings just in case there are still dialup users here.
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On behalf of us dialup users, it is appreciated.
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Courage doesn't always roar. Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".
Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.
Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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September 16th, 2006, 04:28 PM
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Sergeant
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Join Date: Aug 2000
Location: Garden-Variety State
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Re: SE V demo Interface
I thought someone asked this question in one of the 3 SE5 demo threads we have going but I didn't find it, so here goes:
How do you scrap facilities? The Colonies and Construction Queues screens have "Scrap Cargo" buttons but not Scrap Facilities. The Deconstruction Orders button has mothball/analyze/abandon planet/etc. ....but not Scrap Facilities. Am I just not looking carefully?
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Hail Caesar!
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September 16th, 2006, 04:30 PM
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National Security Advisor
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Join Date: Nov 2000
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Re: SE V demo Interface
Facilities are under the scrap cargo.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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September 16th, 2006, 04:44 PM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
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Re: SE V demo Interface
how do you see planet orders?
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Slick.
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September 16th, 2006, 04:54 PM
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Sergeant
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Join Date: Aug 2000
Location: Garden-Variety State
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Re: SE V demo Interface
Quote:
Phoenix-D said:
Facilities are under the scrap cargo.
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GAH! Thanks.
System View: I'd like the ability to zoom out enough to see the whole system, while still retaining the 3D view.
Tactical View: Definitely needs expanded camera controls, at least on par with the current system view.
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Hail Caesar!
L+ GdY $? Fr! C- SdS T!+ Sf+ Tcp A% M++ MpM R!- Pw+ Fq-- Nd-- RP+ G++
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September 16th, 2006, 04:54 PM
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Sergeant
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Join Date: Jun 2006
Location: California, The United States of America
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Re: SE V demo Interface
Cool. Thanks. I used Bit Torrent and I am now exploring the game. It's decent looking. I'm having trouble finding where the facilities on my planet are listed other than scrap cargo area. I noticed current facilities/maximum facilities is listed as tonnage. 19000/20000. I have room for one more facilitie I think.
Update: OK. Right click on the planet image in the interface to get planet screen. Also, right click on planet in system then choose report. Perhaps double clicking on planet in system should do this too.
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September 16th, 2006, 05:58 PM
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Sergeant
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Join Date: Jun 2006
Location: California, The United States of America
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Re: SE V demo Interface
-----Let's have some thing neat to look at with detail that changes often in between turns instead of a black screen.
-----Let's have an opening cinematic to the loading of the game (also maybe at a game start?), even if it's very short.
-----How about some movement animation on the title screen?
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