|
|
|
|
|
August 24th, 2006, 07:53 PM
|
|
First Lieutenant
|
|
Join Date: Sep 2003
Location: Bordeaux, France
Posts: 794
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: OT: Dwarf Fortress
DominionsFAN: they say it's currently an Alpha release, and everything is likely to change enough that creating graphics for now would be a waste.
No, for me... I can't figure how to build a well. I've made stone blocks, and a bucket, but I can't find the menu to build a well... (same goes for fishery: one of my guys is a fisherdwarf, but I haven't managed to build a fishery, so I guess all that he fishes just rots away...)
Got my first immigrant: a metalsmith. Well, I can build him a nice workshop, but since I haven't found any ore at the moment, I guess he'll be mostly useful for moving stuff around
|
August 24th, 2006, 11:00 PM
|
Sergeant
|
|
Join Date: Jun 2006
Location: Edinburgh, Bonnie Scotland
Posts: 226
Thanks: 0
Thanked 6 Times in 4 Posts
|
|
Re: OT: Dwarf Fortress
Well & fisheries are on the building lists. Just scroll them down (you have figured out that you can do that, right?)
|
August 25th, 2006, 03:11 AM
|
|
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: OT: Dwarf Fortress
Quote:
DominionsFAN said:
I just dont understand, that why is this execellent game uses ASCII as "gfx". Its very annoying imho. It would take 1-2 days to create basic tiles and add them to the game. Even if those tiles would be ugly, it would be much better then ASCII.
The game is a pearl, I must say. Its really addictive and complex. Also its got a great potential. [Hopefully we will see real gfx in the game sometime soon]
|
The problem is that there's lots of stuff in the game that's going to go away. It's easier to add things when Toady One (the creator) doesn't have to worry about tiles. Making GOOD tiles is actually pretty hard. How to make a bed that looks like a bed? You can't go for details, and if it's more abstract, it might still be pretty close to an '8'.
Also...
You might've noticed that this is game number II. This game is built on "Slaves to Armok: God of Blood" (Amos mentioned in it the first page). That game had simple 3d-graphics. It seems graphics weren't the reason he stopped that project, but the fact that Toady One can do something like that gives me much hope for the game once its finished. It'll probably take years to get to that point, though... Have you seen his Req and Bloat lists? Those are things he will and things he would like to introduce into the game. Things like this:
Bloat144, DISEASE AND INFECTION, (Future): Disease and infection. Get some from swamp or blood drinking. Hearty creatures (like dwarves) shouldn't be affected so much. The absence of a spleen can increase the chance of septicemia. Infections of some wounds, especially if you are dirty, leprosy type stuff, plagues. Tumors, especially those caused by magic. The kidneys, spleen, liver, stomach and pancreas should have functions that are reduced by damage.
|
August 25th, 2006, 04:11 AM
|
|
Lieutenant Colonel
|
|
Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
|
|
Re: OT: Dwarf Fortress
I take it back, this is a fun game, thanks for linking.
I started playing at ~22:00 last night only to realize its suddenly 00:30.
Also, surprisingly enough, after only a little roaming around the website I found the game to be quite easy to understand. Obviously I'm not at the stage of being a master dungeoneer (or even a good one) but I can enjoy the game without constant feelings of confusion
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
|
August 25th, 2006, 05:14 AM
|
|
First Lieutenant
|
|
Join Date: Sep 2003
Location: Bordeaux, France
Posts: 794
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: OT: Dwarf Fortress
Quote:
Archonsod said:
Well & fisheries are on the building lists. Just scroll them down (you have figured out that you can do that, right?)
|
Well, no... the interface is somewhat confusing, and I didn't find a way to scroll down these lists! How do you do that?
|
August 25th, 2006, 05:51 AM
|
Lieutenant General
|
|
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
|
|
Re: OT: Dwarf Fortress
Quote:
PhilD said:
Quote:
Archonsod said:
Well & fisheries are on the building lists. Just scroll them down (you have figured out that you can do that, right?)
|
Well, no... the interface is somewhat confusing, and I didn't find a way to scroll down these lists! How do you do that?
|
Press ecape and look in the key bindings under 'move secondary selector'. That key should let you scroll through lists you couldn't otherwise.
|
August 25th, 2006, 06:05 AM
|
|
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: OT: Dwarf Fortress
Quote:
PhilD said:Well, no... the interface is somewhat confusing, and I didn't find a way to scroll down these lists! How do you do that?
|
Well, that does make things quite a bit harder...
-/+ , or up/down arrows. If one doesn't work, try the other. PageUp/PageDown work if arrows work, / and * do the same if + and - work.
|
August 25th, 2006, 06:09 AM
|
|
Lieutenant Colonel
|
|
Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
|
|
Re: OT: Dwarf Fortress
Instead, I'd just look at the interface more carefully, IIRC it shows you how to move your selection, written on the bottom of the screen. (Default is +/-)
As for the US/EU keyboard, what is the difference between the two keyboards? Is the layout different or is it something else? (For me '?' works as you'd expect it)
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
|
August 25th, 2006, 09:25 AM
|
Major
|
|
Join Date: Sep 2003
Location: Budapest, Hungary
Posts: 1,221
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: OT: Dwarf Fortress
Quote:
Endoperez said:
Quote:
DominionsFAN said:
I just dont understand, that why is this execellent game uses ASCII as "gfx". Its very annoying imho. It would take 1-2 days to create basic tiles and add them to the game. Even if those tiles would be ugly, it would be much better then ASCII.
The game is a pearl, I must say. Its really addictive and complex. Also its got a great potential. [Hopefully we will see real gfx in the game sometime soon]
|
The problem is that there's lots of stuff in the game that's going to go away. It's easier to add things when Toady One (the creator) doesn't have to worry about tiles. Making GOOD tiles is actually pretty hard. How to make a bed that looks like a bed? You can't go for details, and if it's more abstract, it might still be pretty close to an '8'.
Also...
You might've noticed that this is game number II. This game is built on "Slaves to Armok: God of Blood" (Amos mentioned in it the first page). That game had simple 3d-graphics. It seems graphics weren't the reason he stopped that project, but the fact that Toady One can do something like that gives me much hope for the game once its finished. It'll probably take years to get to that point, though... Have you seen his Req and Bloat lists? Those are things he will and things he would like to introduce into the game. Things like this:
Bloat144, DISEASE AND INFECTION, (Future): Disease and infection. Get some from swamp or blood drinking. Hearty creatures (like dwarves) shouldn't be affected so much. The absence of a spleen can increase the chance of septicemia. Infections of some wounds, especially if you are dirty, leprosy type stuff, plagues. Tumors, especially those caused by magic. The kidneys, spleen, liver, stomach and pancreas should have functions that are reduced by damage.
|
Well the problem is, that the dev[s] dont have an artist who will make the graphic tiles. If they could find someone to do it, it would be easy to add new tiles with all patch.
Anyways, this game is really awesome, its very complex, I cant stop playing. Its extremely addictive. The developer [toady one] must be a master programmer. Hats off.
__________________
Dominions 3. Wallpapers & Logos
-------
"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
|
August 25th, 2006, 09:29 AM
|
|
First Lieutenant
|
|
Join Date: Sep 2003
Location: Bordeaux, France
Posts: 794
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: OT: Dwarf Fortress
Quote:
Agrajag said:
Instead, I'd just look at the interface more carefully, IIRC it shows you how to move your selection, written on the bottom of the screen. (Default is +/-)
|
I managed to scroll the list with * and /, I believe. I wouldn't have tried them if I hadn't known it was there to try, though.
Quote:
As for the US/EU keyboard, what is the difference between the two keyboards? Is the layout different or is it something else? (For me '?' works as you'd expect it)
|
There is no "EU" layout; it seems that every country in Europe has its own "standard" keyboard layout
"UK" keyboards have some differences from the US layout, though I can live with the difference.
French keyboards use a different order for letters (AZERTY... instead of QWERTY...), with more differences for other characters. Because of these differences, I can't use a French keyboard with any kind of speed, and it's even worse when programming - though French keyboards have keys for accented characters, which is helpful.
I don't know what other kinds of keyboards look like, but I know there are lots of them out there - even for Latin alphabets.
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|