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March 1st, 2006, 07:58 PM
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First Lieutenant
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Join Date: Jan 2005
Posts: 689
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Re: Combat in SEV
Well, MoO3 don't have warp-points. There'd be an easy solution for that 'problem' though; Just prevent the player from seeing the potential battles until they become actual battles.
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March 3rd, 2006, 03:05 PM
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Corporal
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Join Date: Mar 2004
Posts: 155
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Re: Combat in SEV
Quote:
Lucifer Domine said:
No, I was referring to playing other humans, SJ. Among the friends with which I play, I have the best grasp of tactics. I tend to win most of the time. The fun for them usually consists of trying to find ways to spread my resources thin by teaming up against me.
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That sounds like bull****.
I think you are playing the AI.
There is no shame in that. I never multiplay myself. I don't like playing sneaky humans and their crazy exploits. It takes me out of character, the evil ruler of the galaxy.
Yeah, me too I'm a megalomaniac.
Did I mention that I like to win?
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March 4th, 2006, 06:30 PM
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Brigadier General
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Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
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Re: Combat in SEV
Easy with words like "bull****". Why does it sounds like he is playing the AI? Anyway, please keep it civil.
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For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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March 6th, 2006, 10:54 PM
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Captain
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Join Date: Nov 2003
Location: At work or sleeping
Posts: 821
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Re: Combat in SEV
WTF!!? LOL
Do you have a detector?
/me imagines Mephisto in a control room at Shrapnel... the claxon sounds and he spins his rotating wheeled deskchair over toward the control panel... he finds the flashing red lamp that leads him to the offending thread...
LMAO
TT
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Aa Turam Empire
Geekdom is eternal... you will be assimilated... resistance is futile.
A+ Se GdY S++ Fr- C* Cs* Sf- Ai++ Au>M! M- Mp! S@ Ss+ R! Pw+ Fq++ Nd? Rp++ G++ Mm++ Bb-- L-- Tcp
'We, the weird, chasing the pointless, for no reason at all, have been finding out things that have no effect on anything important for at least a couple days and are now qualified to chase our tails to the merriment of all watching.'-Narf et al
"Of course, you don't want to be going about handing out immortality willy-nilly, that just wouldn't be responsible." -O'Shea
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March 7th, 2006, 02:28 PM
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Private
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Join Date: Feb 2005
Posts: 26
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Re: Combat in SEV
When first struggling to learn SEIV, there was a satisfaction in having my lone frigate equipped only with a couple of DUC�s and a combat sensor rip apart 3 large Eee crusier fleets using tactical combat (Fire, move out of range of the AI, end turn, repeat). Although it was fun watching that one ship reach �legendary� experience, I have found it more enjoyable to spread out so you have the economy to afford the large fleet actions that SE plays well.
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Better is the poor who walks in his integrity than one perverse in his lips and is a fool.
Also, it is not good for a soul to be without knowledge, and he sins who hastens with his feet.
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March 7th, 2006, 02:51 PM
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Major
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Join Date: Apr 2004
Location: Atlanta, Georgia
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Re: Combat in SEV
Quote:
Blueentity said:
When first struggling to learn SEIV, there was a satisfaction in having my lone frigate equipped only with a couple of DUC�s and a combat sensor rip apart 3 large Eee crusier fleets using tactical combat (Fire, move out of range of the AI, end turn, repeat).
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Back when I still played single player, I had tons of fun as a psychic race fighting the Cue Cappa. 5 ships (me) vs 30 (Cue Cappa) ending with me having 35 undamaged ships . And then there was the time I fought off an invasion using only ships that I had Crew Insurrected from the invading empire . Nowadays, though, I generally overwhelm my enemies on PBW with both superior tech and superior numbers.
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March 7th, 2006, 05:04 PM
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Brigadier General
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Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
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Re: Combat in SEV
Turin, am I the Evil Overlord or what?
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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March 7th, 2006, 07:38 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Thanked 30 Times in 18 Posts
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Re: Combat in SEV
Quote:
TurinTurambar said:
WTF!!? LOL
Do you have a detector?
/me imagines Mephisto in a control room at Shrapnel... the claxon sounds and he spins his rotating wheeled deskchair over toward the control panel... he finds the flashing red lamp that leads him to the offending thread...
LMAO
TT
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In a word - YES.
One should know that no one should mess with the might Mephisto!
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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March 27th, 2006, 03:30 PM
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Sergeant
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Join Date: Apr 2004
Posts: 202
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Re: Combat in SEV
reminds me of dungeon keeper! =O
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March 28th, 2006, 05:58 AM
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Corporal
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Join Date: Dec 2002
Location: Lithuania
Posts: 162
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Re: Combat in SEV
Hei
Speaking about the combat... is it really 3D? I do recall watching an intro-film with upcoming SE5 features, and combat as one of them. What dissapointed me- I saw the ships moving in circles so they could use their weapons that are built in on both sides of the ship. Hey, I saw that before - in Pirates Of the Carribbean (sp sry). SE5 ships move the same like ships in POFC! Ouch. Why don't spaceships use 3rd dimmenssion? I think rotating along its own axis is much more cost efficient rather than making a big circle.
For this reason a new type of engines could be introduced- that provide rotating speed.
If 3rd dimmension in SE5 will be like it is in Starfury- sry, that's not 3D.
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