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December 8th, 2005, 07:41 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
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Thanked 22 Times in 22 Posts
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Re: New MP games (not blitz)?
Quote:
Huntsman said:
Is it even possible to limit spell levels? That could be very interesting.
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The Null Spells mod allow to do just that, by making a few "Find and replace" (find #researchlevel 0, replace it with the value for impossible to research, etc).
I have made a Null Items mod that can be used just the same, if you also want to knock out items out of play. Null mods change *nothing* at all from the basic game, so they can be used for virtually any global change you have in mind.
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December 8th, 2005, 08:13 PM
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General
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Join Date: May 2004
Location: Seattle, WA
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Re: New MP games (not blitz)?
Quote:
Alneyan said:
Quote:
Huntsman said:
Is it even possible to limit spell levels? That could be very interesting.
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The Null Spells mod allow to do just that, by making a few "Find and replace" (find #researchlevel 0, replace it with the value for impossible to research, etc).
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Yep. In fact I used that particular mod in one game to limit all spell schools to level 4. Was a pretty fun game. Tho sadly we decided not to limit Construction at all and artifacts turned out to be incredibly powerful as a result. Ooops!
Anyway, about the new game: I will definitely be starting one soon. Currently I'm doing some contracting and getting ready for a big party on saturday at the same time so there isnt much free time left over. My hope is to post the new game by monday-tuesday.
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December 8th, 2005, 08:27 PM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
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Re: New MP games (not blitz)?
Has anyone played a "no research" game before? I searched the Multiplayer thread and couldn't find anything specific, besides the "twilight of magicka" game Cainehill mentioned. I suspect things would be in favor of Ulm and undead themes, but I could be wrong. Even a no-magic slog on a small map would be interesting once diplomacy got involved I'm not sure Ermor and Mr. Armorall would be appreciated by mutiple starting neighbors.
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December 8th, 2005, 08:45 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: New MP games (not blitz)?
I'm thinking it would be unbalanced - not just those two nations, but others with solid starting spells : Marignon's holy pyre. Limitted magic, like Null Spells to limit it to level 4 or so (including construction) would imo be more balanced, not to mention more fun.
__________________
Wormwood and wine, and the bitter taste of ashes.
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December 8th, 2005, 09:02 PM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
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Re: New MP games (not blitz)?
Do you have (or have the resources to make) that particular mod? I'm all for it, since I rarely make it past 4th level anyway.
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December 12th, 2005, 07:39 PM
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General
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Join Date: May 2004
Location: Seattle, WA
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Re: New MP games (not blitz)?
My apologies for the delay. Some snags are popping up in the modding of the artifact game which are currently being discussed in the modding forum. Shouldnt be long now...
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