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  #21  
Old June 29th, 2005, 05:44 AM
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Default Re: The sound problem culprits as far as I can tel

Thanks a ton for the sound fix!
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  #22  
Old June 29th, 2005, 11:48 AM

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Default Re: The sound problem culprits as far as I can tel

Thank you for your fast responses to the sound problem and its fix. I look forward to the patch fixing the delay issue.
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  #23  
Old June 29th, 2005, 12:29 PM
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Default Re: The sound problem culprits as far as I can tel

Quote:
Alby said:
So does the below still hold true??
copied from another thread.
I gots to know...

"We are working on a fix for the sound problem now. The delays between sounds were a bit too long. Some machines seem to be more sensitive to it. We had two playtest groups and nobody commented on it though so this is was not a problem for everyone

This is NOT sound file related. If anyones busily trimming sound files to make them sound "better" you may cause yourself more trouble when we issue the patch

Don"

The delays in the sound reproduction were due to added millisecond delays in the code which we have reduced or removed. There WERE slight delays at the start of some of the sounds but they only added a very small % to the overall delay. The EXE we are testing now brings the game much closer to what you were used to in the DOS version and that is without trimming the sound files. The sequence now when a tank is hit and destroyed is "Hit-BOOM". ( i.e. just as fast as you could say "Hit-BOOM")

Don
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  #24  
Old June 29th, 2005, 05:47 PM
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Default Re: The sound problem culprits as far as I can tel

Excellent!!
Thank You sir.
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  #25  
Old June 30th, 2005, 09:52 PM
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Default Re: The sound problem culprits as far as I can tel

I installed SPMBT on my laptop and I noticed that the sound problem was not as bad and it played better, still there was some sound problems, but it generally played better, now my question is, Did the play testers use more laptops or did they use home PC's. I know that my sound card in my laptop isn't the best, but you would think that a SB creative card would have no problem.
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  #26  
Old June 30th, 2005, 10:22 PM
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Default Re: The sound problem culprits as far as I can tel

Quote:
KevinRanger95 said:
I installed SPMBT on my laptop and I noticed that the sound problem was not as bad and it played better, still there was some sound problems, but it generally played better, now my question is, Did the play testers use more laptops or did they use home PC's. I know that my sound card in my laptop isn't the best, but you would think that a SB creative card would have no problem.
There may have been some who used a laptop but for the most part they were desktops.

Don
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  #27  
Old July 1st, 2005, 06:33 PM
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Default Re: The sound problem culprits as far as I can tel

how do I change mel. files to MP3's or wav files, I'm trying to take them off of SP3 sound file!
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  #28  
Old July 2nd, 2005, 12:20 PM
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Default Re: The sound problem culprits as far as I can tel

cool edit 96 works good!
just do a google search.
do you have sp3 online version?
It has wav files in it.
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  #29  
Old July 3rd, 2005, 03:48 PM
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Default Re: The sound problem culprits as far as I can tel

I don't know if it is online version or not, I just have my CD that I bought when it came out, but I will try the other, is it a download version of SP3?
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  #30  
Old July 3rd, 2005, 08:50 PM
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Default Re: The sound problem culprits as far as I can tel

My sp3 CD has 2 verisons on it.
it has regular sp3 on it, and also the version you can play online.
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"The enemy has demanded surrender at discretion, otherwise, the garrison are to be put to the sword...if the fort is taken.
I have answered their demand with a cannon shot, and our flag still waves proudly over the wall.
I shall never surrender or retreat."
Lt. Col. William Barrett Travis- The Alamo-1836


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