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  #21  
Old May 25th, 2005, 12:54 AM

Phoenix-D Phoenix-D is offline
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Default Re: OT: Master of Orion 3 is now working.

Quote:
Suicide Junkie said:
I presume that also means the game needs to phone home to install?
(IE: setting your system clock to the purchase date as if it were *yet another* passcode when installing won't work)
It doesn't need to phone home once you have the key, but IIRC it checks to see if the date has been changed.
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  #22  
Old May 25th, 2005, 02:13 AM
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Default Re: OT: Master of Orion 3 is now working.

Quote:
atomannj said:
What mods did you apply that gave this the best game play?

I'm thinking of trying this out. I was a bid MOO2 fan.
I wrote which mods im using on the first page !
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  #23  
Old May 26th, 2005, 01:14 AM
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Default Re: OT: Master of Orion 3 is now working.

Yeah, I saw your previous post but I was hoping for more details. Well I found a link that will help for all interested.

Go to this link for all mods to download. It's a good resource.

http://www.moo3.at/mods/
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  #24  
Old May 26th, 2005, 04:04 AM
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Default Re: OT: Master of Orion 3 is now working.

On the other hand, the mosts im using are all to be found in the atari boards
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  #25  
Old May 26th, 2005, 04:47 AM
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Default Re: OT: Master of Orion 3 is now working.

An explicit listing would be quite helpful.
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  #26  
Old May 26th, 2005, 05:52 AM
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Default Re: OT: Master of Orion 3 is now working.

Well, i guess you are right. Later today i will make a post with direct to the mods im using.
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  #27  
Old June 2nd, 2005, 01:55 AM

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Default Re: OT: Master of Orion 3 is now working.

Quote:
atomannj said:
What mods did you apply that gave this the best game play?

I'm thinking of trying this out. I was a bid MOO2 fan.
Well, if I still had an up-to-date copy I'd suggest the "Ron_Mod", which included varius AI fixed (to make them use weapon moounts) and a "corrected" size / fire rate table for missiles / fighters (missiles of all sized fire at same rate, fighters are all same size, with size / damage adjusted accordingly).

Unfortunatly, my copy of Moo3 is in storage (we moved, with the plan to get our stuff out of storage "soon" -- a year later, and we haven't) and I *don't* have an up to date version for you.

Oh, and even BIGGER system ships / orbitals -- 'cause I felt they should be more effective (done by decreasing system engine size and increasing FTL drive size).
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  #28  
Old June 24th, 2005, 01:30 AM
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Default Re: OT: Master of Orion 3 is now working.

I use a few mods myself... some of them are my own concoctions but most are the work of the other moo3 fans. If you want to see most of the moo3 mods available, go to www.moo3.at . The rest are floating around as links in the many threads on the atari boards.
Here's what I'm using, to the best of my recollection anyway... can't check while I'm at work, (note there are two types of mods for MOO3 - code mods and spreadsheet mods. Code mods are generally only coming from Bhruic and Gerra, while spreadsheet mods can be made by anyone.) :
  • CODE MODS - Bhruic (http://bhruic.dyndns.org)
  • Diplomacy Fix
  • Finance Wrap Around Fix
  • Visibility Fix
  • Transport Disband Fix
  • Stuck Tech Fix
  • Transport Selection Mod
  • Queue Multiplier Mod
  • Ground Combat Fix
  • Sitrep Fix
  • Autobuild Mod
  • Colony Display Mod
  • Galaxy Configuration Mod
  • Race Selection Mod
  • System Defence TF Mod
  • TechLevel Mod
  • TF's Per Combat Mod
  • Code Mods - Gerra (links in threads here: MOO3 Mod forum)
  • Survivor Condition Mod
  • Speeder Patch
  • Ground Combat Text Fix
  • Wait Screen Remover
  • Ship Graphics Qualiy Mod
  • Zoom Range Mod
  • Budget Slider Mod
  • AU Display Mod
  • Transport Design Unlocker
  • Graphics Mods (http://www.moo3.at)
  • Gofurs UI Mod V.2
  • Star Pack
  • Ostego Menu Mod V1.2
  • New Leaf Mod
  • Mega Flag Pack
  • Combat FX+ 2.0
  • Other Mods (http://www.moo3.at)
  • Ostego's Diplomacy Fixes
  • Encyclopedia Mod V.4.3
  • Improved tech Descriptions V.4
  • Orion Senate Laws Mod v.1.2
Well, I think that's it. There may be a couple of others. Phew! Makes you realised how many problems the original game had, doesn't it? Many of these mods are incorporated into the mod shown in my first post. If your having trouble finding any of these mods, give me a yell and I'll let you know where they can be found.

Colt.

P.S. Hi Ron.... you hang around here too?
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  #29  
Old June 24th, 2005, 09:01 AM
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Default Re: OT: Master of Orion 3 is now working.

Yeah, I reinstalled MOO3 earlier this year as well and applied most of the mods at that time (I think Feb/Mar timeframe). They really did change the game. I stopped after about 150+ turns primarily due to the fact that I was up against several Orion systems and no one had told me that in addition to the patches I also needed to go in and manually change the values of their orbital bases (b/c the ECM mod/fix made them almost impossible to hit) and this could NOT be done after the game was started

I also stopped b/c, while I like real-time combat (much fairer then IGO,UGO), I refuse to play games when they do not allow us to pause and give orders. Unfortunately, no one could patch that...

Well, I guess I also stopped to start beta testing on my all-time favorite game
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  #30  
Old June 24th, 2005, 04:35 PM
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Default Re: OT: Master of Orion 3 is now working.

Those guardian ships are so evil. First time I played (Unmodded for the most part, had Combat FX 1.5 and a flag pack installed.) I sent a task force of about fourteen ships against the thing... Well, I barely even dented the things shields.

Gonna' have to reinstall and test it out tonight. The only thing I didn't like about MOO3 was the fact I felt like I wasnt really influencing my people like I do in SE4...
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