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  #21  
Old March 7th, 2005, 04:36 PM

Exan Exan is offline
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Default Re: The People\'s Mod

I really can't say about that. The sensors weren't my doing. I guess the internal sensors shouldn't get levels at all since they only enable the ship status view. Or whatever that's called where you can view the components of your ship.

I can't recall what the ext sensors did.
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  #22  
Old March 7th, 2005, 06:04 PM
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Combat Wombat Combat Wombat is offline
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Default Re: The People\'s Mod

I have gotten a bunch in Freeport
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  #23  
Old March 7th, 2005, 09:39 PM

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Default Re: The People\'s Mod

So maybe I'm blind, but..where the heck is the download link?
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  #24  
Old March 7th, 2005, 10:36 PM
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Default Re: The People\'s Mod

You have to goto the forum and in the menu on top is the link to the downloads section.
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  #25  
Old March 7th, 2005, 10:54 PM

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Default Re: The People\'s Mod

Quote:
Combat Wombat said:
You have to goto the forum and in the menu on top is the link to the downloads section.
Thanks.
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  #26  
Old March 7th, 2005, 11:14 PM

Gandalf_greypilgrim Gandalf_greypilgrim is offline
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Default Re: The People\'s Mod

Euh, I'll add a link to the download section to the main page. I am going to solve the range check error, but school work is keeping me swamped until Wednesday at the earliest.
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  #27  
Old March 8th, 2005, 01:08 AM
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Default Re: The People\'s Mod

Quote:
Phoenix-D said:
So maybe I'm blind, but..where the heck is the download link?
Yeah, it took me a long time to find it too.

I guess trying to see what elements are common between all the systems mentioned might be a good place to start looking for the bug. I suppose it wouldn't help much if there was more than one source though.
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  #28  
Old March 8th, 2005, 01:33 AM
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Default Re: The People\'s Mod

I'd look for components aboard AI ships being the cause.
Either find the empires common to those systems and inspect their designs, or just try installing and using all the components on your ship to see which one breaks it.
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  #29  
Old March 8th, 2005, 03:35 AM

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Default Re: The People\'s Mod

Quote:
Suicide Junkie said:
I'd look for components aboard AI ships being the cause.
Either find the empires common to those systems and inspect their designs, or just try installing and using all the components on your ship to see which one breaks it.
hmm. The only empires there are neutrals and the Human Alliance (Terrans). Thanks for the tip. You know I've noticed that the game doesn't crash (atleast so easily) if you're playing in the lower part of the galaxy where there are no HA. Try putting the starting system 30 or something like that and test it. I'm not so sure about this. Entrance number 2 is a test entrance in every system. It's usually set 30 ls from some object.
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  #30  
Old March 12th, 2005, 05:24 PM
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Default Re: The People\'s Mod

I have a question as to the mod, are you going to add "Heavy: beam weapons? most of the ships are faster that the Torps and CSM's so unless you are going opp directions or right on top of them they are usless...just my $0.02
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