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  #21  
Old December 8th, 2004, 12:25 PM
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Default Re: New(b) game: Borrowed time

may i join as calium
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  #22  
Old December 8th, 2004, 01:04 PM
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Default Re: New(b) game: Borrowed time

Sure.
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  #23  
Old December 8th, 2004, 02:30 PM
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Default Re: New(b) game: Borrowed time


You might want to avoid Yalun-To : the northwest section of the landmass is only accessable via water provinces, and there was also a single province (#45) that is the single access point between the east and west halves of the lower section of the map.

While this does lead to some interesting strategic considerations, it can also be extremely frustrating for players who wind up in the wrong spot.
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  #24  
Old December 9th, 2004, 01:49 AM
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Default Re: New(b) game: Borrowed time

Map: Zen's cradle
- Sites: 45, 35 suggested, bring yer input
- Graphs: On?
- Vp's: Something

- Clams, fetishes, soulcontracts, vampirelords Banned. 5 bloodstones?

i vote for higher magic sites (at lest 45) otherwise i think it makes blood magic overpowering. you can always find blood and w/ low sites its the way to go.
graphs on.
and i don't mind some clams and fetishes. limit 10-15. its not a big deal to me (but not unlimited that looks like to much work for me).
?the vp quicker game at 60% or need to be the only one 70-80
(i think the 70% would force the winner to be very dominant but at 60 it could be a "quick kill")
perhaps we should ask the old masters this question then have newbes like me guessing.
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  #25  
Old December 9th, 2004, 07:41 AM
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Default Re: New(b) game: Borrowed time

Well, I thought abit about that, with the vp's. At first I thought, 51% for win, that way he who had 51% was bigger than all the other nations together. However, they are still evenly matched. With 60% for the winner he has 50% more vp's, signifying 50% more power than all the remaining nations. That's an overwhelming lead.
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  #26  
Old December 9th, 2004, 08:19 AM

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Default Re: New(b) game: Borrowed time

Be careful with a VP win condition, it might happen sooner than you think. I'd suggest setting the VP count higher.
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  #27  
Old December 9th, 2004, 10:26 AM

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Default Re: New(b) game: Borrowed time

Keep in mind that "VP needed for win" isn't a percentage. It's a fixed number. So better first figure out how many VPs overall should be available, then decide how many of them are needed to win the game.
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  #28  
Old December 9th, 2004, 07:24 PM

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Default Re: New(b) game: Borrowed time

I'd like to join ya'll for my second MP game. Even with the soul contract restriction, I'd like to take Abyssia.

Rylen
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  #29  
Old December 9th, 2004, 08:17 PM

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Default Re: New(b) game: Borrowed time

60% VPs is an excellent choice. Anybody who has that many already has the game won anyway. It prevents the game from dragging out beyond the fun point (which often happens on games with standard victory setting). Games without a victory setting tend to never actually finish.

Just be very careful when selecting the proper VP number to win. If you check the one-per-capitol box, you must add one VP per player to the total of all the others or you will end up with too low a winning number hard coded into the game.
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  #30  
Old December 10th, 2004, 11:01 AM
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Default Re: New(b) game: Borrowed time

I have updated the game post and asked reverend to start the server for uploading. So we should be able to start soon. He will post ip and so on.
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