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  #21  
Old November 10th, 2004, 04:28 AM

Unco Unco is offline
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Default Re: Armor & Shields On Units...

Thanks everyone! I now know that the Fighters and Weapons Platforms that I've been building to fight a Religous, Null-Space Weapon using enemy in a Devnull Mod game I am playing in are the best they can be. Whew!

I humbly suggest the following change in SEV or the next SEIV Gold Devnull Mod:

Fighters:
No Small Armor components, but equivalent size and damage resistance "Structural Integrity" components. Their description would say that they increase damage resistance of the Fighter and are not skipped by any weapons. These components would be gained through research at the same time as Small Armor components were.

Weapons Platforms:
Armor and Shield components cannot be used on Weapons Platforms, but equivalent "Surface Protection" and "Planetary Energy Barrier" components would be available. Their description would say that they increase damage resistance (and regenerate in the case of Energy Barriers) of the Weapons Platform and are not skipped by any weapons. These components would be gained through research at the same time as Armor and Shield components were.

This would maintain the combat balance of the game, but make it clear to players exactly how these components behave.

And a bug would be fixed!

Thanks again everyone!
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  #22  
Old November 10th, 2004, 09:40 AM
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Mephisto Mephisto is offline
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Default Re: Armor & Shields On Units...

Good findings, Slick!
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  #23  
Old November 10th, 2004, 02:07 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Armor & Shields On Units...

Quote:
Their description would say that they increase damage resistance (and regenerate in the case of Energy Barriers) of the Weapons Platform and are not skipped by any weapons.
Unit and planetary shields can't regenerate during combat, and armor "regenerates" after combat since there is no partial damage.
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  #24  
Old November 11th, 2004, 09:00 AM
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Default Re: Armor & Shields On Units...

Some more test results from the combat simulator using shield depleters and null space weapons for attack:

Weapon platforms: Shield depleters: no effect
Null space weapon: only normal damage, no shield skipping.

Satellites: Shield depleter and null space weapon work normal as against ships.

Fighters: shield depleters are effective.
null space weapons: only normal damage, no shield skipping.

Drones: shield depleters and null space weapon work normal as against ships.

Time distortion bomb: only normal damage (no 4x damage to shields additionally) against all units.
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