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August 14th, 2004, 02:18 AM
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Captain
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Join Date: Jul 2004
Location: New York
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Re: MP game - \"Pantheons\" Preliminary invite
This looks like it is coming together really well. I also liked the wrap around map suggestion(I think the name of the map is inland?).
For nations that are used maybe have two team captains take turns on choosing nations or something and then they can internally(their team of 5) decide who plays what nation of the 5 picks they got.
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August 14th, 2004, 02:58 AM
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Re: MP game - \"Pantheons\" Preliminary invite
Depending on the # of participants and the number and type of teams, the map needs to be chosen after that point.
As for the Team Idea. Perhaps you could Play Emperor variety. Each team has an Emperor (King of the Panthenon) and a Panthenon cannot win if their Emperor is killed. You can place the map and positions to have guardian wings and province neighbors to have an outlet to help each of his wings.
Just an idea. Team games always present/provide interesting setups/games.
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August 14th, 2004, 03:27 AM
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Major
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Join Date: Jul 2004
Location: Alexandria, VA
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Re: MP game - \"Pantheons\" Preliminary invite
Quote:
This looks like it is coming together really well. I also liked the wrap around map suggestion(I think the name of the map is inland?).
For nations that are used maybe have two team captains take turns on choosing nations or something and then they can internally(their team of 5) decide who plays what nation of the 5 picks they got.
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Yes, Inland. That was the one I suggested in my first post in here. It works well because it is wraparound and has very few choke points. Frequent, wide open battles are to be expected. Not good for water races, though.
And as for picking the races, what is wrong with random? It completely eliminates all arguments. Let Sheap or Zen randomly choose 5 races per side. Then let each team decide on how to allocate which race to which team player.
For example -
Dude! You know how to play Mictlan?
Um, not me. Let that other dude.
How 'bout it, dude?
Well, I would rather not! Maybe that dude over there.
Um, any you dudes care to give it a try?
Sure, I will try it, dude. Three months ago I made a pretender and played 6 turns on SP as Mictlan. I am experienced with it!
Go for it then, you're appointed! Upload that old pretender and let's get started!!!
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August 14th, 2004, 03:55 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: MP game - \"Pantheons\" Preliminary invite
Quote:
And as for picking the races, what is wrong with random? It completely eliminates all arguments. Let Sheap or Zen randomly choose 5 races per side. Then let each team decide on how to allocate which race to which team player.
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Then you get to see both how the people are with their nations, and also how they are at teamwork - picking nations that complement one another. Ulm/Arco being a classic example, but also any nations whose mages contrast, or a nation with strong units but horrible scouting teamed with another with weak troops but great scouting / stealth (Pangaea/Caelum for flying scouts, or Ulm, Marignon, etc, for spies).
Sounds like a real fun game; hopefully it goes well, this kind of game would be a welcome change of pace for many people.
__________________
Wormwood and wine, and the bitter taste of ashes.
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August 14th, 2004, 04:26 AM
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Corporal
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Join Date: Jul 2004
Location: Toronto
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Re: MP game - \"Pantheons\" Preliminary invite
count me in! I think this game is a brilliant idea! I'm open to playing pretty much any race as long as I get a few hours to test the hell out of it before uploading a pretender
oh, and I think its best if I change my name from "Alexi" to "Lex", since it might get confusing with 'Alexti' in the same game
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August 14th, 2004, 10:08 AM
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First Lieutenant
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Join Date: Dec 2003
Location: Calgary, Canada
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Re: MP game - \"Pantheons\" Preliminary invite
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oh, and I think its best if I change my name from "Alexi" to "Lex", since it might get confusing with 'Alexti' in the same game
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It's appreciated, at some point I've thought "I didn't post it!" until I've looked at the name carefully
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August 14th, 2004, 10:16 AM
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Sergeant
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Join Date: Jun 2004
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Re: MP game - \"Pantheons\" Preliminary invite
Of course he looks like superman & you, well don't
Pickles
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August 14th, 2004, 10:59 AM
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Major
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Join Date: Jul 2004
Location: Alexandria, VA
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Re: MP game - \"Pantheons\" Preliminary invite
Quote:
Quote:
oh, and I think its best if I change my name from "Alexi" to "Lex", since it might get confusing with 'Alexti' in the same game
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It's appreciated, at some point I've thought "I didn't post it!" until I've looked at the name carefully
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Lol, I didn't realize that there were two of you until I read the post from Lex.
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August 14th, 2004, 08:45 AM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
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Re: MP game - \"Pantheons\" Preliminary invite
wow only 15 hours away from the board and such an overwhelming response
Quote:
I just reread the JJ Colorado post and he says the 25 no turn attack rule was only a sugestion. I apologize for sounding harsh in my reply to that, but I really would not be interested in a no rush rule. I used to join the starcraft no-rush games just to rush like crazy!
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uh i loved those north vs south money maps with 10-15 minutes no rush . i always played zerg and exploited the larva-bug
hm i would like a map with fixed starting positions so it is like north vs south or east vs west .
karan would be cool for east vs west imho but for 10 players perhaps a bit too small .
i myself would totally prefer no rush for 20-40 turns and a lategame game but i accept all choices if the majority doesn't want this
for a lategame i think karan / the small faerun would be good
otherwise wraparoundmap . inland would be perfect for a killing field i think
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August 14th, 2004, 01:17 PM
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Corporal
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Join Date: Jul 2004
Location: Toronto
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Re: MP game - \"Pantheons\" Preliminary invite
just a thought (everything that follows is just IMHO):
what bout 3 teams of 4? or 4 teams of 3? If there's more then just two teams, it might create alot more importance in deciding who you need to attack, like normal MP. If we had four teams, we could really roleplay this, by creating faction alliances/treaties, and good'old diplomacy isn't lost from the game, which is a big part of MP.
Anyways, just an idea.. I guess it depends on how 'straight forward' we'd like this game to be.. Two teams would be a simple and bloody clash of two great empires, whereas three or four teams would be a more drawn out, complex comflict.
In reguards to Indy strength, I've tried to think of an arguement for why we should have Indy3: Because we have to rely on military support from other nations, it would be better if there was Indy3, cos this would allow everyone to move into position where they can join a war. cos people far away from a battle front would need to forge a path around friendly kingdoms. I think we should encourage that. Especially since it would then be possible to cut off reinforcements from a particular battle front. This encourages team members to get involved (rather then justify staying out of the war because of their location. I just think that using Indy as terrain isn't as important in a team game cos you're gonna be hit from multiple directions anyways.. you can't rely on Indy to create choke points. And IMHO its much more important to have each team member control the right provinces in order to be effective at striking in unison. This means lots of provinces being used as supply lines (which might even be exchanged between team members).
What d'you think?
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