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October 14th, 2003, 01:25 AM
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dominions copy protection
The Shrapnel official policy is to not have a too strong copy protection scheme in their games, to not bother honests customers. What would you prefer to see?
[ October 13, 2003, 12:30: Message edited by: Pocus ]
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October 14th, 2003, 01:26 AM
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Re: dominions copy protection
The option 'need to enter a cd key upon DL a patch' imply that the patch upgrade your Doms Version on the fly, and is not a stand alone patch.
Otherwise, it would be too easy to get a copy of the patch, then distribute it on the internet...
(this is the Galciv scheme)
[ October 13, 2003, 12:31: Message edited by: Pocus ]
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October 13th, 2003, 02:08 PM
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Re: dominions copy protection
I like the method where one of the old easily cracked scheme is used so that even some old menu driven tool can crack it. Then a new code is deeply inserted to look for the crack. If the crack is found then the game becomes horribly irritating (bad luck shall strike you every ther turn) or it turns the game into a demo Version
By the way I did like the method used in Dom 1 also. If a game found the same CD key being used then the host just "forgot" to process every other turn for that player. No matter what they use I think they should leave that in or something equally as irriating. Yes, I discovered the copy protection. Because I had 5 legal copies of the game but hadnt come up with a method of remembering what CD was loaded to what machine. Everytime I had a machine blowup I had to find all the CDs and go thru them one at a time loading them then setup a multiplayer game with them.
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October 13th, 2003, 02:22 PM
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Re: dominions copy protection
I would prefer a method that finds out if the game has been cracked, and then fries the CPU of the computer where the warez Dom II is being run.
Of course that would be illegal and possibly impossible to do, but hey, bying a new CPU and possibly a couple of new parts has to suck.
Because that would be kinda impossible to do, i answered "CD key has to be entered when downloading a patch".
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October 13th, 2003, 03:02 PM
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Re: dominions copy protection
The copy protection works much the same way it did in dom 1.
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October 13th, 2003, 03:27 PM
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Re: dominions copy protection
Quote:
Originally posted by johan osterman:
The copy protection works much the same way it did in dom 1.
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the doms I scheme only adresses issues involving a multiplayer game with redundant cd keys. You can still play solo with a pirated key without problems (see the NG for the ongoing discussion, the guys at Shrapnel know that cd keys of doms will appear in a matter of days on the internet).
You really ought to protect more your game IMHO.
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