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  #21  
Old July 1st, 2004, 09:52 PM
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atari_eric atari_eric is offline
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Default Re: SE V Captain/Admiral Components

...Interrogation...

Wouldn't be interesting if capturing a captain, etc would give you a possible bonus to intelligence? Of course, it could range per captain from "Alright, alright, I'll tell you anything!" to "You'll have to kill me, alien scum!"

Heck, there might even be a chance of false intel, as the captive may lie to save his country...

Also, what of personnel that turn traitor and spill of their own accord?

[ July 01, 2004, 20:55: Message edited by: atari_eric ]
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  #22  
Old July 3rd, 2004, 04:41 AM

Spectarofdeath Spectarofdeath is offline
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Default Re: SE V Captain/Admiral Components

I like the idea of the captains/admirals being rare. Maybe after a ship gains so much combat and exploration exp a admiral is produced, you can transfer, all that stuff, but depending on the ship he was on and what it was doing he gets different bonuses. If he's "created" on a ship through combat, he gains bonuses to the weapons on the ships, if it's exploration, it's speed and sensors, and so on and so on
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  #23  
Old July 3rd, 2004, 09:37 AM

Paul1980au Paul1980au is offline
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Default Re: SE V Captain/Admiral Components

They could be spread across the game as another element - although the rare element is more favoured.

ALso id like alien relic ships (you enter certain sectors - perhaps with the first scanners you get - uncover a special ship that has advanced weapons or something - cant be anaysised - but it can be staffed and part of a fleet but on say a 300 system map there would be only 10 in the game - and once destroyed would not be able to be recovered

Or space monsters that can be captured during combat and made do youre empires bidding.
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