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February 10th, 2004, 10:32 PM
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Private
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Join Date: Jan 2004
Location: Calgary, Alberta, Canada
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Re: Balanced Systems for KOTH games and other
Quote:
Originally posted by Atrocities:
Just a quick question to Shrapnel, are you just a new member, or are you connected to Shrapnel Games?
The avatar name you using is interesting.
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Just a new member. Shrapnel as a username sounded good
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February 10th, 2004, 10:33 PM
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Captain
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Join Date: Nov 2002
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Re: Balanced Systems for KOTH games and other
Great mod, thanks Geo.
Bigger planets benefit more from bonus facilities and population bonuses.
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'The surest sign that there is intelligent life elsewhere in the universe is that none of it has tried to contact us.' Calvin and Hobbes
Are you tough enough to be the King of the Hill?
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February 10th, 2004, 10:37 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
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Re: Balanced Systems for KOTH games and other
I can only speak for myself, when I played my KOTH game my start was horrible. I lost more than half of my ships that were sent through the SM BH, and those that did make it needed to be repaired. Often I would loose ALL of my colony ships, and that was a major factor in my ability to research as the worlds that I did colonize were dedicated to mineral production. And they were NOT good mineral planets.
Needless to say my opponent had a fantastic gold mine home system and surrounding. I think he was being kind to let me play for as long as I did.
A balanced mapping system for KOTH is a must. However, the map editor is, needs to be improved dramatically before we can achieve quick balanced maps.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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February 10th, 2004, 11:19 PM
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Major
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Re: Balanced Systems for KOTH games and other
Nice mod Geo
Would be interested in playing a (but not every) game with it.
Truth is I am pretty satisfied with the Tesco brand of maps. Sure, they are not all of the same quality, but they make exploring a bit more exciting, and gives you the oportunity to gamble a bit with your colony tech/athmosphere. You can take the safe route and go Rock/None or you can be brave. Sometimes it even pays off
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Never trust a cop with rubber gloves.
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February 11th, 2004, 01:26 AM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: Balanced Systems for KOTH games and other
Thanks Geo! Like Atrocities, I think taht this MOD is a must be for KOTH games (and probably rated games too).
Thanks again!
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February 11th, 2004, 01:29 AM
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Lieutenant Colonel
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Join Date: Jan 2002
Location: Dundas, Ontario, Canada
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Re: Balanced Systems for KOTH games and other
Quote:
Originally posted by Atrocities:
A balanced mapping system for KOTH is a must.
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I disagree. While it may be a nice option for those that want it, if it becomes the default i will likely not rejoin KOTH. Starting behind a blackhole as you did is very unusual. And imaging what a great game it would be if you won. Some of my best games were those were at one point I was at a disadvantage and struggled through and won.
For me knowing beyond a shadow of a doubt that there will be one and only one breathable planet in the next system makes the game less exciting. Heck I don't even like the 'no ruins' rule. This too takes away some of the excitment. finding ruins is fun.
Quote:
Yeah, you could say that's part of the game and the luck of the draw and all
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That's part of the game and the luck of the draw and all.
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February 11th, 2004, 02:28 AM
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Captain
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Re: Balanced Systems for KOTH games and other
Quote:
Originally posted by Atrocities:
A balanced mapping system for KOTH is a must.
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Sorry I have to disagree with you here Atrocities.
The option of a balanced mapping system is required for KOTH type games when both players wish for this, but it should not be the default. You still need to ability to play a game where chance and luck is involved.
Mind you I say this with the knowledge that I need every piece of luck to beat some players here. I would use a balanced map in KOTH matches, but not all of them.
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February 11th, 2004, 02:37 AM
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Second Lieutenant
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Re: Balanced Systems for KOTH games and other
You know balanced maps are a idea. Random unbalanced maps are for those who like a challange but for newbies a balanced map is needed to keep them in particpating in games for the medium term. I like systems that act as middle grounds with big green star planets but perhaps have multiple warp entry points to keep the players battling over the good systems. Storm systems around warp entry points also act as a trap.
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February 11th, 2004, 02:48 AM
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National Security Advisor
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Re: Balanced Systems for KOTH games and other
I must agree with those that are of the opinion that a balanced map shouldn't be the default. I was merely suggesting it as an option, much like the tesco maps are.
I too like the random element, and have had some games where I was succesful despite a poor starting position. Although to be honest that hasn't happened recently. The general level of skill among players has gone significantly up since KOTH started. It now takes all my skill AND a little luck to win these games.
And I have seen plenty of games where the difference in starting positions was frankly insurmountable. Maybe I'll come up with something a little softer, mroe random, not quite so uniform, but still with less chance of one player being totally screwed over.
I would likely not want to use these for every game, although I would not object to anyone wanting to use them in any match. Where I would probably request it is in the top of the hill and king matches. It's hard enough to get through all the players it takes to get to the top of the hill. I would hate to spend weeks or months slogging up the hill only to lose the king match on turn 25 because of a poor starting position.
Geoschmo
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February 11th, 2004, 02:54 AM
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Second Lieutenant
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Join Date: Jan 2004
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Re: Balanced Systems for KOTH games and other
You know perhaps generous starting systems with 4 or 5 good green planets to give you a good start and then poorer systems and then good systems in inner terriotary.
Once broadband takes off i would like to see the 255 system maps used. that would remove any such weightings and also ensure massive long games.
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