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  #1  
Old October 17th, 2003, 05:44 PM
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Atrocities Atrocities is offline
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Default Conquest Mod (Under Development)

I have a new concept for what I think will be a good mod.

The Conquest Mod

The year is 2400.00 and the galaxy awaits exploration. Who could imagine the wonders and horrors to come. Where peaceful exploration and diplomacy end and conquest begins.

The mod will feature real world cultural types such as:
Dictatorship
Communism
Theocracy
Republic
Imperialistic
Democracy
Totalitarian

Special optional racial traits, both advantages and disadvantages.

The mod will have some new technologies, components, weapons, facilities and ship designs.

Components that can be place upon Starbases that will train ships and or fleets.

Asteroid ship sizes for the racial trait Stealth. (Ships that look like Asteroids for stealthy operations and camouflage.

Smaller ships will have a weapons mount bonus that will allow them to carry stronger torpedoes, and reduced cloakings size components to simulate submarines.

Carriers will be beefed up and have stronger hulls (with shielding and special armor mounts) that will make them a far more Lasting vehicle type than they are currently.

Additional ship sizes using the neo standard hull system

The mod will strongly promote the use of carriers and fighters as it will focus many components and advantages toward those ships and their weapons.

Basically I want to try and make the mod a war mod that reflects how I feel a space war would be fought. Not with phaser and photon torpedoes, but with fighters, carriers, and speciality ships.

[ May 31, 2004, 07:17: Message edited by: Atrocities ]
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  #2  
Old October 17th, 2003, 06:15 PM

rdouglass rdouglass is offline
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Default Re: Conquest Mod (Under Development)

Sounds good! You have an ETA for this?
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  #3  
Old October 17th, 2003, 06:59 PM
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General Woundwort General Woundwort is offline
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Default Re: Conquest Mod (Under Development)

Uh oh... Civ II/Empires in space! Run Away!!!
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Old October 17th, 2003, 07:15 PM

SpaceBadger SpaceBadger is offline
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Default Re: Conquest Mod (Under Development)

Quote:
Originally posted by Atrocities:
The mod will feature real world cultural types such as:
Dictatorship
Communism
Theocracy
Republic
Imperialistic
Democracy
Totalitarian
What do you foresee as the game effects of these? Is a democracy inherently better at research than a theocracy? What about a republic? Is a dictatorship better at offensive combat than the others? Or worse?

SpaceBadger
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Old October 17th, 2003, 07:20 PM

se5a se5a is offline
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Default Re: Conquest Mod (Under Development)

sounds fun.
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Old October 17th, 2003, 07:54 PM

tesco samoa tesco samoa is offline
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Default Re: Conquest Mod (Under Development)

if earth history is used. Democracy is better at killing people.

Dictatorship should have minus in produciton
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Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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Old February 17th, 2005, 06:59 AM
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Default Re: Conquest Mod (Under Development)

Reviving the mod but under a new name. The work on the mod will be combined with the work that was done with my concept for a carrier dependent mod (The New Age Mod). There is a lot of work to do and many new things to figure out. I will work on it over the course of the next few months. NeoTech gameing is where some of the descussion will take place for the mod. DF has been working on his own Conquest mod so its only fitting that discussion take place on both forums.
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