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  #271  
Old March 18th, 2003, 09:30 PM
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oleg oleg is offline
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Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

Ducks use my AI, so I refuse to believe they are losing Wait a little and you will see them fighting back ! They are not baddest AI for sure. Xi'Chung is a vermin. Also check my latest Krill AI.
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  #272  
Old March 18th, 2003, 09:44 PM

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Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

Quote:
Originally posted by oleg:
Ducks use my AI, so I refuse to believe they are losing Wait a little and you will see them fighting back ! .
One of the reason they are losing its colonization. They are way behind the Phong.
The other reason is that they claimed one of my systems , and sent a massive 30 ship fleet to scare me or something, but they ran out of supply and now are moving one sector per turn to get back to their nearest supply base, while in the meantime the Phong have glassed one of their system almost unoppossed.
And the Phong have grown so fearless that now they have a minelayer mining a Warp point on the Drush side, while the the Drush keep sending ships one by one to the minefield. I suppose those ships are minesweepers.
Gotta tell you, your Drushs are really in trouble, especially if tonight they declare war on me and start fighting a war in 2 fronts

Its there any chance that the Drushs might convince their only ally, the Jraenar, to join their war against the Phong?
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  #273  
Old March 18th, 2003, 09:59 PM
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Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

Quote:
Originally posted by Aloofi:
One of the reason they are losing its colonization. They are way behind the Phong.
[/QB]
Damn, damn, damn.. This is another manifistaion of horrible AI bug that affects Proportions' AI
here is a link to its desription:
http://www.shrapnelgames.com/cgi-bin...=008385#000000
I made my AIs very aggressive in expansion/population transfer. But it backfired because of SEIV bug Next time, either play simultaneous turns or take control of AI races for every other 10 turns.
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  #274  
Old March 18th, 2003, 10:14 PM

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Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

Oleg,
I haven�t played out your Krill yet, But your Drushskies are VERY tough!!! As is!!!

Crystals are tough also; after they get there Point Defense Weapons on board!!!

Keep in Mind in Aloofi's game they may have a bad start!

[ March 18, 2003, 20:17: Message edited by: JLS ]
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  #275  
Old March 18th, 2003, 10:30 PM
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Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

Thanks, John

But I am still very mighty pissed of by this "population transfer" bug. Up to the point I play "turn based" SE no more. What is the point if your latest and best ever AI becomes a laughing stck of a galaxy with all loaded colony ships sitting arond homeworld for years and years !???
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  #276  
Old March 18th, 2003, 10:43 PM

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Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

I NEVER play se4 (turn based)�

Reminds me of my old board game days
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  #277  
Old March 18th, 2003, 11:00 PM
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Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

Me too, but as a cortesy to vast majority of SE players I'm obliged to check AI in "turn-based" mode. This is how I get to this bug I never knew about.. !
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  #278  
Old March 18th, 2003, 11:02 PM

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Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

Gotcha
Makes good sense, Oleg

[ March 18, 2003, 21:15: Message edited by: JLS ]
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  #279  
Old March 18th, 2003, 11:23 PM

Aloofi Aloofi is offline
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Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

Sorry, but was the diference between Turn Based and simultaneous?
Is it there tactical combat in simultaneous?
Is it better?
Is the AI better?

I love turn based, so i haven't tried the simultaneous. Sounds like RTS...
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  #280  
Old March 18th, 2003, 11:26 PM
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Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

Quote:
I love turn based, so i haven't tried the simultaneous. Sounds like RTS...
There is absolutely no correlation between simultaneous and RTS. 0% exactly, in fact.
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