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  #261  
Old November 21st, 2005, 07:29 PM
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Default Re: Carrier Battles Mod

What are the chances that some of the games are going to be upgraded to deluxe?

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  #262  
Old November 21st, 2005, 07:53 PM
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Default Re: Carrier Battles Mod

CB#7 and #8 will be, since they are still early, and antimissile missiles will be great fun to use.

I'll have to look at CB#6, as I'm not sure how far along it is.

The new games wil be pure deluxe, and will be using the new missile system.
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  #263  
Old November 22nd, 2005, 10:53 AM

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Default Re: Carrier Battles Mod

I'd recommend with CB#8 that you make the change soon, In my case I'd not like to be surprised with chages to the assumptions and analysis that have lead me to my investment decisions for ship construction and R&D efforts.
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  #264  
Old November 22nd, 2005, 11:24 AM
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Default Re: Carrier Battles Mod

Switching to deluxe would not affect your research or ship designs much.
I can't switch the missile system, for example.

However I can enable the anti-missile missile components that have been sitting in components.txt for about 3 months now, just waiting.
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  #265  
Old November 22nd, 2005, 02:26 PM

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Default Re: Carrier Battles Mod

I've been wondering when those would be made active.
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  #266  
Old November 22nd, 2005, 07:57 PM
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Default Re: Carrier Battles Mod

Three of the School of CBmod courses have been converted to interactive media format! I'd do more of them but I don't have time to do them at school this quarter and I don't have the software I need at home...
http://kolis.dyndns.org/ed/se/se4/project2.exe
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  #267  
Old November 23rd, 2005, 04:23 AM
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Default Re: Carrier Battles Mod

Hmm. It runs horridly slow on my PC... 2 seconds per frame.
Is there anything I can tweak to speed it up?
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  #268  
Old November 23rd, 2005, 01:41 PM
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Default Re: Carrier Battles Mod

I dunno... it's only my second time using Macromedia Director, so I really don't know all the ins and outs of it... maybe I can ask my professor if he knows ways to make it run faster on slow PC's...
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  #269  
Old December 5th, 2005, 02:54 PM
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Default Re: Carrier Battles Mod

Well, for those who wonder why I would add a masochistic happiness type to CBmod:
http://imagemodserver.mine.nu/other/...eOfTudran1.jpg
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  #270  
Old December 5th, 2005, 04:30 PM
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Default Re: Carrier Battles Mod

ooo, that looks like the Heap. Give those masochists something to celebrate!
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