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November 25th, 2010, 02:45 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Re: Preponderance 2 [epic team game returns!]
I echo Squirreloid's concern - Blackguard, can we have a delay of 48 hrs or so?
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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November 25th, 2010, 10:26 PM
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First Lieutenant
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Join Date: Jan 2010
Posts: 712
Thanks: 5
Thanked 40 Times in 32 Posts
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Re: Preponderance 2 [epic team game returns!]
sure, I'll delay the game for you US folk. we still got more than 24 hours for the original turn duration, I'll add 24 hours for now and if you guys still need more I'll add another.
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November 27th, 2010, 03:26 PM
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First Lieutenant
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Join Date: Jan 2010
Posts: 712
Thanks: 5
Thanked 40 Times in 32 Posts
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Re: Preponderance 2 [epic team game returns!]
extended the game by another 12 hours so all the turkey eaters can finish their turns without unneeded pressure. this will also take us back to evening(GMT) host times as it was until not too long ago.
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December 1st, 2010, 07:47 PM
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First Lieutenant
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Join Date: Jan 2010
Posts: 712
Thanks: 5
Thanked 40 Times in 32 Posts
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Re: Preponderance 2 [epic team game returns!]
as you guys can see Patala has gone AWOL, thus I've extended the turn by another 24 hours(making it 48 hour extension in total) so his teammate can complete both their turns, and hopefully someone will step up and sub for the Patala player.
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December 3rd, 2010, 10:18 PM
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Sergeant
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Join Date: Jan 2010
Location: Michigan
Posts: 251
Thanks: 14
Thanked 13 Times in 8 Posts
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Re: Preponderance 2 [epic team game returns!]
Is something being done about MA Man? That nation has staled the last 4 turns. That's a full month, the real world kind, with no turn submitted.
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December 4th, 2010, 09:30 AM
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First Lieutenant
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Join Date: Jan 2010
Posts: 712
Thanks: 5
Thanked 40 Times in 32 Posts
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Re: Preponderance 2 [epic team game returns!]
MA Man is dead in the water, the way I understood it, his teammate was dead and he was no contender for anything. he also revealed his identity on the forums already(in case you missed that thread he made). I should probably just turn him AI, but letting him chain stale helps keep the game on a fixed schedule, so it's not all that bad. still, I guess I can turn him AI if it bothers you guys so much.
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December 4th, 2010, 09:45 AM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Re: Preponderance 2 [epic team game returns!]
Man should be turned AI so that there is some disincentive in place to conquer all his stuff.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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December 4th, 2010, 09:53 AM
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BANNED USER
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Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
Thanks: 226
Thanked 296 Times in 136 Posts
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Re: Preponderance 2 [epic team game returns!]
Man / Mictlan are still very much viable IMO. Not as viable as they were before the douche bag Man player bailed on the game, but certainly not an AI candidate. And an AI nation in a team game (while team-mate is still alive) can cause real (and very unfair) problems for that nation's team-mate.
The ideal solution of course is a sub, or the still anonymous Mictlan player to agree (by contacting the admin, and not via thread posts) to take over control of both nations (which IMO, is certainly far better than the constant staling or turning the nation AI). But only the active Mictlan player can decided if he/she is willing to do that (or maybe call in a favour owed to acquire a new team-mate)
All of this is IMO of course. (as the admin is the person who decides)
Edit - If you want to keep fixed hosting times, then I believe that can be achieved by turning quickhost off. Although I've not actually played in a llamaserver game without quickhost myself, so this will need either testing or confirmation. But in 'theory' it should keep fixed hosting times (unless my understanding of the quickhost feature is faulty)
Last edited by Calahan; December 4th, 2010 at 10:06 AM..
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December 4th, 2010, 09:57 AM
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First Lieutenant
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Join Date: Jan 2010
Posts: 712
Thanks: 5
Thanked 40 Times in 32 Posts
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Re: Preponderance 2 [epic team game returns!]
hmmm, I was under the impression that his partner was dead, my bad than. if that's the case though than I wonder why his partner didn't say anything about it, or volunteered to do Man's turns himself. not like there's a time shortage in this game, there have been plenty of extensions already and will continue to be if there's a real need.
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December 4th, 2010, 12:32 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Preponderance 2 [epic team game returns!]
Calahan:
Well, it's hard to say that Mictlan's game was very competitive. Hard to say how much was it his teammates fault. He can transfer gems from Man, set him AI and grab his provs, before others do.
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