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August 7th, 2009, 03:57 PM
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Sergeant
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Join Date: Aug 2008
Posts: 337
Thanks: 1
Thanked 13 Times in 7 Posts
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Re: Unsanity... surely this is modness! Sub wanted for leading nation.
Thanks Greg
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August 8th, 2009, 02:47 AM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
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Re: Unsanity... surely this is modness! Sub wanted for leading nation.
Caelum is seeking for a single Ring of Sorcery. We can offer nature, death & astral gems in exchange. Air boosters & Staffs of Storms also available.
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August 10th, 2009, 02:07 AM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Unsanity... surely this is modness! Sub wanted for leading nation.
Well, that was an interesting battle.
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August 11th, 2009, 05:19 AM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
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Re: Unsanity... surely this is modness! Sub wanted for leading nation.
I'm going to update CPCS (CrossPathCombatSpells) soon, which is in use in this game. If anyone has anything to say about the spells added, I'd appreciate if it was posted on the mod thread (see my signature for link). There are other mods in this game that also add spells, but if you're unsure from what mod a new spell in question is, the ones from CPCS are easy to pinpoint.
1) They're all crosspath (with no blood or holy)
2) They're all combat spells
3) They're all between researchlevels 3-6
And if any of you have ideas for new cool spells, I invite you to suggest them. I'm often replacing spells in the mod if I notice that they aren't working as imagined they would.
__________________
I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.
If you need to ask something about modding, you can contact me here.
See this thread for the latest info concerning my mods.
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August 16th, 2009, 06:27 AM
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Corporal
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Join Date: Aug 2007
Location: Taiwan
Posts: 172
Thanks: 27
Thanked 4 Times in 4 Posts
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Re: Unsanity... surely this is modness!
Trading Flame Helmets for gems and stuff.
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August 21st, 2009, 01:55 AM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Unsanity... surely this is modness!
It's dissertation time for my wife, and apparently I'm the official spelling and grammar guru. As a result, I haven't had a chance to look at my turn yet. I've given myself an extension.
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August 21st, 2009, 05:36 AM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
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Re: Unsanity... surely this is modness!
Sorry for spamming these messages, but I'm going to update Holy War mod soon, which is in use in this game. If anyone has anything to say about the changes in this mod, I'd appreciate if it was posted on the mod thread (see my signature for link). There are other mods in this game that also change stuff, but the workings of the Holy War mod are easy to spot.
1) All of the new holy sites are from this mod. Are they too common? Are the recruits too good? Too weak?
2) All of the new researchable pure holy combat spells are from this mod. "Chastice", "Faith Healing" and "Smite Heretic" are from this mod too. Are they usable? Are they enough to warrant recruiting some priests after turn 20? Could they be too strong even?
3) How about the summons (a'k'a "Call Guardian of X" spells)? They're not meant to be game-breaking, just generally useful.
4) How about the common indy-priest nerf? People okay with it?
Here is a list of changes I'm already committed to doing, just in case.
Quote:
- Add amonchakad's description fixes
- Templar Abbot should be cheaper 100gp->70gp
- Explain the lack of sacred status on Wardens trough description text.
- Buff Sauromatian's H1 priest to H2.
- Replace Warrior Monk's Chi Kicks, due to CBM giving the "Chi Kick" weapon +4def.
- Due to some nice modding trick, I'll likely be able to make Preachers drop to H1 casters in combat, allowing me to reduce their ridicilious encumberance.
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If you don't want to give feedback because it might reveal some stragetic secrets, you could e-mail me (since I don't the e-mail adresses of you guys, it would be basically anomyous). My e-mail is burnsaber(at)hotmail.com. Getting all the needed fixes to the next version would make my life a lot easier.
__________________
I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.
If you need to ask something about modding, you can contact me here.
See this thread for the latest info concerning my mods.
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August 23rd, 2009, 12:43 PM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Unsanity... surely this is modness!
Well, it looks as if the game will end soon (barring something unexpected happening). I'd like to be the first to thank everyone for playing - 50 turns without anyone staling out must be some sort of record. I've enjoyed all the mods, and am very tempted to start up a similar game after this one ends.
I'd congratulate Caelum in advance, but essentially I'm an optimist and so I'll wait the requisite couple of turns before making official congrats.
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August 24th, 2009, 05:30 PM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Unsanity... surely this is modness!
Hmm. I didn't make things entirely clear - Caelum has 5 of the 6 VP required for victory and can theoretically Cloud Trapeze a butt-load of Thunderstrike spammers onto any other VP he chooses.
Burnsaber: After some agonising over this, I'll have to treat the remnants of our NAP as null and void with respect to VP provinces at this point. I sincerely apologise, but this pretty much falls under the category of Arcane Nexus/Utterdark etc.
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August 27th, 2009, 05:14 AM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Unsanity... surely this is modness!
In other news, I'm away for the weekend. Agema will be subbing for me, and I've given him an extension on the turn so that he can get his bearings.
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