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  #251  
Old January 17th, 2010, 08:10 PM
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Default Re: MA Skavenblight 1.15 hotfix

Unique monsters do not get heroic abilities.
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http://z7.invisionfree.com/Dom3mods/index.php?
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  #252  
Old January 17th, 2010, 11:09 PM

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Default Re: MA Skavenblight 1.15 hotfix

They aren't unique monsters, they are two of the heroes in the Skaven mod. All of the other heroes that I got received a heroic ability, these are the only ones who didn't.
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  #253  
Old January 18th, 2010, 01:36 AM
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Default Re: MA Skavenblight 1.15 hotfix

Yes they are. The #unique tag makes these heroes unique monsters.

From the .mod:

#newmonster 2584
...
#unique
#onebattlespell 132 -- summons 50 giant rats
#end
...

#newmonster 2586
...
#unique
#onebattlespell "Personal Luck"
#end


...
#multihero1 2584 -- Skweel Gnawtooth
#multihero2 2586 -- Tretch Craventail

Oh, that's actually not good! If you get either of them twice (multihero enables that), since he's unique, he'll disappear from wherever he currently is, his gear will be sucked into the void, and he'll appear naked in your capitol. If he was leading an army group, it will lose its leader.
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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  #254  
Old January 18th, 2010, 10:06 AM

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Default Re: MA Skavenblight 1.15 hotfix

Chances of getting the same multihero twice when you have 8 possible heroes, anyone?

I agree it's not ideal, but I have 8 heroes and only 6 hero slots. That's the best solution.
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  #255  
Old January 18th, 2010, 08:18 PM
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Default Re: MA Skavenblight 1.15 hotfix

The only reason I know about it is because it happened to me in a game.

If you remove the "unique" attribute from those heroes, there's no more problem (except for thematic ones). Or you could make two of the other heroes non-unique, and make those non-unique heroes the multiheroes.
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http://z7.invisionfree.com/Dom3mods/index.php?
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  #256  
Old January 18th, 2010, 08:44 PM

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Default Re: MA Skavenblight 1.15 hotfix

They're unique for a reason. If they weren't you could get two of them turn up. I don't see how that's preferable to the current situation. Both are very unlikely though. I've played through several test games and never seen it.
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  #257  
Old January 18th, 2010, 09:03 PM
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Default Re: MA Skavenblight 1.15 hotfix

Well, just add some description text then.

"Every month there's a very small chance Tretch will bugger off and abandon any army he's leading, pawn all his gear, and spend the loot on hookers and frenzon. He'll reappear naked in your capitol needing to be kitted out again."
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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  #258  
Old January 18th, 2010, 10:35 PM

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Default Re: MA Skavenblight 1.15 hotfix

I see what Sombre did now. I'am not savvy with any kind of modding, or the internal database of Dominions. I thought for sure it was something wrong with the heroes themselves, due to them not being like the other heroes. Sorry about that vfb.
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  #259  
Old January 19th, 2010, 06:15 AM
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Default Re: MA Skavenblight 1.15 hotfix

Quote:
Originally Posted by Mordici View Post
I see what Sombre did now. I'am not savvy with any kind of modding, or the internal database of Dominions. I thought for sure it was something wrong with the heroes themselves, due to them not being like the other heroes. Sorry about that vfb.
Oh, no problem at all! It's useful to know which ones are unique, after all.
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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  #260  
Old January 19th, 2010, 10:01 AM

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Default Re: MA Skavenblight 1.15 hotfix

Quote:
Originally Posted by vfb View Post
Well, just add some description text then.

"Every month there's a very small chance Tretch will bugger off and abandon any army he's leading, pawn all his gear, and spend the loot on hookers and frenzon. He'll reappear naked in your capitol needing to be kitted out again."
It does say he's a craven coward, iirc, who epitomises the untrustworthiness of the skaven character.
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