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December 7th, 2012, 04:56 PM
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Corporal
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Join Date: Nov 2011
Posts: 94
Thanks: 0
Thanked 4 Times in 1 Post
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Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 7/8 Players Remaining
yeah probably a good idea
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December 8th, 2012, 10:23 PM
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Corporal
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Join Date: Oct 2012
Posts: 65
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 7/8 Players Remaining
Kitty you should really tell people here when you extend an extra 2 days, what you have done and why etc.
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December 9th, 2012, 08:22 PM
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Second Lieutenant
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Join Date: Dec 2006
Posts: 564
Thanks: 1
Thanked 10 Times in 7 Posts
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Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 7/8 Players Remaining
Communication is a good thing. What is the plan at present? When can we expect the game to restart?
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December 10th, 2012, 09:44 AM
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Second Lieutenant
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Join Date: Aug 2005
Posts: 437
Thanks: 4
Thanked 4 Times in 4 Posts
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Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 7/8 Players Remaining
Quote:
Originally Posted by krpeters
Communication is a good thing. What is the plan at present? When can we expect the game to restart?
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December 10th, 2012, 10:50 AM
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Corporal
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Join Date: Oct 2012
Posts: 65
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 7/8 Players Remaining
The game hosted and kitty staled, which is unfortunate, but Kitty had 5 days to do their turn in and could have delayed hosting at any time, so I trust the game will proceed as normal now.
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December 10th, 2012, 02:31 PM
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Corporal
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Join Date: Oct 2012
Posts: 65
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 7/8 Players Remaining
I just checked kitty's other game , it appears he gave admin to someone else and potentially left the game. Kitty if life is busy im sure me or tiavals would be happy to take over admin, also if you wish we could find a sub
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December 10th, 2012, 08:13 PM
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Second Lieutenant
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Join Date: Dec 2006
Posts: 564
Thanks: 1
Thanked 10 Times in 7 Posts
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Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 7/8 Players Remaining
I got the impression his being too busy is a temporary thing... that said, the demands of being an admin are more serious than that of being a player. He needs to be able to stay in communication with us at the very least if he's going to admin. If he is going to return in a week or two, we may need a short term sub, or none at all if we can tolerate a few stales...depends on what pace we want during Xmas and all.
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December 10th, 2012, 08:24 PM
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Second Lieutenant
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Join Date: Dec 2006
Posts: 564
Thanks: 1
Thanked 10 Times in 7 Posts
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Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 7/8 Players Remaining
OK, and I just learned an important lesson -- astral on thugs is *not* a good idea. Hmmmph. So undead thugs are out (maggots), astral thugs are out (astral duel), guess I need a plan C.
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December 10th, 2012, 08:35 PM
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First Lieutenant
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Join Date: Jan 2012
Location: southern maine
Posts: 734
Thanks: 61
Thanked 12 Times in 8 Posts
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Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 7/8 Players Remaining
astral thugs can be awesome(body ethereal etc) but you have to be carful of that nasty duel spell. that can be countered if they(your thugs) are fairly high S(that is hard) really mobile(to keep your enemy guessing) or you can escort them with a ton of low end astral mages(shamans come to mind).
all those counters are situational of course. but then, some nations have little access to astal themselves, so S thugs can be AWESOME. but you are right, it is defineately a double edged Sword
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December 10th, 2012, 09:04 PM
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Second Lieutenant
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Join Date: Dec 2006
Posts: 564
Thanks: 1
Thanked 10 Times in 7 Posts
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Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 7/8 Players Remaining
"some nations have little access to astral" he says -- like Vanheim, right?
Indie mages are *such* a pain :-P
It's ok, I'll have some astral-free thugs in a few turns.
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