|
|
|
|
|
January 9th, 2010, 11:34 PM
|
Second Lieutenant
|
|
Join Date: Jun 2009
Posts: 403
Thanks: 15
Thanked 28 Times in 21 Posts
|
|
Re: MA Skavenblight 1.1 UPDATED
Yeah, ditto on the arch plaguelord. I've gotten 5 hp from bubonic scepter kills, but nothing crazy. And no matter how much I want to thug the guy out, I can't justify taking him over getting a Nature bless on my guys, unfortunately.
On another note, I can't help but giggle with glee when I use Warp Static on Skavenslaves, then suicide them into a pack of Knights. It's just so beautiful.
...I wonder how it works against elephants...
|
January 9th, 2010, 11:40 PM
|
BANNED USER
|
|
Join Date: Jul 2008
Location: Tacoma WA, USA
Posts: 1,314
Thanks: 103
Thanked 72 Times in 50 Posts
|
|
Re: MA Skavenblight 1.1 UPDATED
heck, I'd use it on the rat spawn from the packmasters
|
January 10th, 2010, 06:17 AM
|
|
Corporal
|
|
Join Date: Aug 2008
Location: Finland
Posts: 57
Thanks: 76
Thanked 10 Times in 7 Posts
|
|
Re: MA Skavenblight 1.1 UPDATED
Wonder how well does the packmaster work as an assassin once you give him a black heart...
|
January 10th, 2010, 09:24 AM
|
General
|
|
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
|
|
Re: MA Skavenblight 1.1 UPDATED
I dunno... I think it would either fail miserably or be a fantastic success depending on what you were going after. Most indy commanders will probably die, but anything with decent guards and unscripted mages with decent evoc has a good chance of sending your packmaster running.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
|
January 10th, 2010, 02:36 PM
|
BANNED USER
|
|
Join Date: Jul 2008
Location: Tacoma WA, USA
Posts: 1,314
Thanks: 103
Thanked 72 Times in 50 Posts
|
|
Re: MA Skavenblight 1.1 UPDATED
I had a random event assassin kill _2_ rats, which then sent the rest of them plus my packmaster running. No, I don't think he's assassin material.
|
January 10th, 2010, 06:39 PM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: MA Skavenblight 1.1 UPDATED
Rats (and packmasters) really do have abysmal mr. And really if you want a cheap assassin, just give the eshin one a skull amulet or one of the stronger summoning items. Or hell, just send him in naked, he'll still kill stuff until they bodyguard up.
|
January 10th, 2010, 08:15 PM
|
General
|
|
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
|
|
Re: MA Skavenblight 1.1 UPDATED
Yeah, the eshin assassins are pretty cool. Almost definitely a safer bet than a packmaster. Even if they die they have a pretty good chance of killing their opponent.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
|
January 11th, 2010, 06:39 PM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: MA Skavenblight 1.15 hotfix
-- version 1.15
-- TWEAK - Plague Priest picks evened out at 100% DB not 50/50, increased second pick to 30% not 20
-- TWEAK - Keeper of Pillars now 125 points, not 175
-- FIX - Thanquol got the correct baseprot
-- FIX - bubonic sceptre no longer lost when equipping arch plaguelord, no longer drains life when it instakills
-- TWEAK - Seerlord gets 5 researchbonus
|
January 12th, 2010, 08:40 AM
|
|
Sergeant
|
|
Join Date: Mar 2008
Location: Paris, France
Posts: 323
Thanks: 18
Thanked 32 Times in 13 Posts
|
|
Re: MA Skavenblight 1.15 hotfix
Wow, it all sounds really exciting
I'll give it a run the coming weekend and let you know if I find anything odd.
Keep up the good work
|
January 17th, 2010, 07:37 PM
|
Corporal
|
|
Join Date: Dec 2006
Location: My Own Reality
Posts: 64
Thanks: 18
Thanked 0 Times in 0 Posts
|
|
Re: MA Skavenblight 1.15 hotfix
I'am playing the update and I really am pleased with the new content and fixes. I especially like the new god choices. And I love the fact that you keep adding more heroes to the mix. I've said it before and I'll say it again this is my favorite mod nation!!
The only odd thing I noticed is that the two newest heroes, Grand Chieftain Trech Craventail and Skweel Gnawtooth Greater Packmaster, don't get a heroic ability even though both of them are in the Hall of Heroes in the game I am currently playing.
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|