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  #1  
Old April 10th, 2005, 10:51 AM
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Alneyan Alneyan is offline
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Default PBEM Game: Yarnspinners 2 (Running)

The address of the site used for this game is: http://yarnspinners.improbable.org/

- Mods: Zen Pretenders, Scales and Spells mods.
- No outside judge giving awards; 5 astral pearls per yarn, more if most players find a particular yarn to be interested.
- Game ending on turn 60, unless most players would like to go on for a longer while (after turn 45).
- Beefed-up capital PD (125).
- Nation picks will be done on the "top three" (or more, though three nations should be enough) basis.

The other settings for the game:
- Map: Inland.
- Strength of independents: 7
- Magic research: Very hard
- Magic sites at 50, Hall of Fame with 15 entries, renaming is on.

People having expressed interest in joining the game:
- Quantum Mechani: Pythium
- PashaDawg: T'ien Ch'i
- Griffin: Ulm
- The Panther: Man
- Sedna: Marignon
- Djo: Vanheim
- Puffyn: C'tis
- Zen: Ermor
- Alneyan: Pangaea
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  #2  
Old April 10th, 2005, 01:49 PM

quantum_mechani quantum_mechani is offline
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Default Re: PBEM Game: Yarnspinners 2

Are you planning use Zen mods? I realize balance is not a big issue, but I would be more tempted to make thematic choices if the choices were more even.
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  #3  
Old April 10th, 2005, 01:57 PM
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Alneyan Alneyan is offline
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Default Re: PBEM Game: Yarnspinners 2

Mods have not been mentioned in the thread, so I guess the answer for now will be "perhaps". I will add this question to the list.
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Old April 10th, 2005, 03:39 PM
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Default Re: PBEM Game: Yarnspinners 2

I'd be interested in playing.
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  #5  
Old April 11th, 2005, 06:51 AM

GriffinOfBuerrig GriffinOfBuerrig is offline
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Default Re: PBEM Game: Yarnspinners 2

Chopdaie, i am also in. I have been vanished in all other games :*)

So i declare to take Jotonheim(but i am fine with every nation)

@Pasha: ^^
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Old April 11th, 2005, 12:27 PM

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Default Re: PBEM Game: Yarnspinners 2

I am interested in playing under these new rules also. I will lay a claim to Man for this purpose.

My comments:
1. Zen balance mods - YES!
2. Saber-Cherry mods - maybe, for I am not sure if that is fully ready yet until the test game goes further.
3. Map suggestion: Orania. I would ask for impossible (or maybe just very difficult) AIs for all nations that are not present. Also, 9-strength indies to slow down the computer players.
4. PBEM with NO quickhost. The hosting schedule should be at a fixed time every 2 days. In fact, I would extend the host time every third turn to three days to allow for the yarns. This would mean a fixed weekly host schedule, always on the same three days of every week.
5. Put 200 PD (or whatever the max is) in every capitol (but not for the AI players) to make sure a nation is not easily eliminated until later in the game when PD no longer matters. The neutral player could send additional pearls and even gold if a player is dying but still writing yarns. People do cheer for the underdogs. But death can obviously still happen even with all this and might make a darn good story for the losing side!
6. I like the idea of an unassailable neutral nation with massive astral income to send rewards for yarns. It could be like a news network, staying neutral and observing the world. Giving it the Eyes of God (with 999 gems so it won't get overwritten) and posting the full map every third turn would be really cool indeed.
7. Very difficult research. This will allow for lengthy story lines as the mages labor away forever and ever, trying to produce something worthwhile which their God has demanded. I really hate those normal research games where the high-research nations can be done before turn 50.
8. Maybe we could require all players to use a strong fort to help with the capitol defense. Perhaps give us a choice of Castle (80 pts) or Fortress (60 pts) only, both of which are quite useful and have the added bonus of making mad-castling a lot harder.


Thats all I can think of right now. This sounds amazingly fun! I can't wait to get started!!!


Panther
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  #7  
Old April 11th, 2005, 11:13 PM
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Default Re: PBEM Game: Yarnspinners 2

Quote:


@Pasha: ^^
What does ^^ mean?
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  #8  
Old April 13th, 2005, 06:40 PM

Zen Zen is offline
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Default Re: PBEM Game: Yarnspinners 2

Hrm!

Zen would like to play, but please give him more details as to everything. I would hate to sign up and end up not yarning because of things. That is the real disappointment. Also I think there should be a period of time (maybe 2 weeks) before the game starts to formulate a plot, reasoning and such. The first turns are critical to forming a yarn and the desire to keep up the yarning, I believe.

Also, under the current structure. 3 Turns a week, 1 yarn a week. 60 Turn limit would last 20 Weeks, roughly 5 Months.

I would hope that everyone who signs up can say "For the next 5 months, regardless of 'stuff' I can attempt to write up something once a week"
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Old April 14th, 2005, 11:17 PM
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Default Re: PBEM Game: Yarnspinners 2

So when are going to get this one going?
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  #10  
Old April 15th, 2005, 12:04 PM
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Default Re: PBEM Game: Yarnspinners 2

We're on turn 57 in Yarnspinners 1, and I'd like to be finished with that before starting up a new game. Around May 1st, perhaps? If we could settle on the races and players, this could give everyone a little while to come up with clever back story. We could have a Turn 0 to set the stage, then start up regularly at Turns 3, 6, etc.
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