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January 8th, 2004, 12:01 AM
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Second Lieutenant
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Join Date: Jan 2004
Location: Denmark
Posts: 471
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Thanked 28 Times in 16 Posts
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Re: Dominions II Bug Thread
Also from the demo:
Pressing the window key or ctrl+esc to get back to windows and then returning back to Dominions 2 makes some funny thing to the game(graphically)
Picture of it
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January 8th, 2004, 04:08 AM
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Second Lieutenant
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Join Date: Sep 2003
Posts: 566
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Re: Dominions II Bug Thread
There were 5 global enchantments active in the world. One was the Eyes of God. I cast fate of Oedipus, which duly destroyed the Eyes. The next turn, I cast Mother Oak while there were only 4 globals active. I got a message that my enchantment was overpowered by the existing enchantment and failed to take effect (even though I'd used 30-some-odd extra gems!). No other global was cast the same turn, and there are still only 4 active.
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January 8th, 2004, 11:50 AM
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Brigadier General
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Join Date: Aug 2003
Location: Mictlan
Posts: 1,767
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Re: Dominions II Bug Thread
There can only be one global of the same type a well. So it might have been overpowered by the already existing mother oak.
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January 8th, 2004, 04:12 PM
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Second Lieutenant
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Join Date: Sep 2003
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Re: Dominions II Bug Thread
Hmm. I don't think any of the other enchantments was Mother Oak, but I didn't keep a save, so I can't be certain. I'll keep that in mind if something similar happens in the future.
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January 8th, 2004, 04:13 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
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Re: Dominions II Bug Thread
Prophets don't seem to keep their Pretender's Astral-9 "Twist Fate" blessing even when explicitly blessed, which shouldn't be necessary... Not sure if it ever received one in the first place.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
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January 9th, 2004, 03:43 AM
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Second Lieutenant
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Join Date: Nov 2003
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Re: Dominions II Bug Thread
I do consider this a bug, but some may not.
I killed Bogus and crew with massed crossbows. That always seems to work against them. Even got Precious and his green armor.
I subsequently got the random event that Bogus and crew liberated some of my blood slaves. I would contend that this should not be possible (or another hero should be named) after I killed Bogus.
Of course, maybe it was his son, Bogus, Jr., who was upset at what I did to his heroic father.
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January 9th, 2004, 07:05 AM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
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Thanked 92 Times in 43 Posts
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Re: Dominions II Bug Thread
Quote:
Originally posted by Truper:
Hmm. I don't think any of the other enchantments was Mother Oak, but I didn't keep a save, so I can't be certain. I'll keep that in mind if something similar happens in the future.
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If a Mother Oak was cast by another player in the same turn this might happen.
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January 9th, 2004, 07:09 AM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
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Re: Dominions II Bug Thread
Quote:
Originally posted by SurvivalistMerc:
I do consider this a bug, but some may not.
I killed Bogus and crew with massed crossbows. That always seems to work against them. Even got Precious and his green armor.
I subsequently got the random event that Bogus and crew liberated some of my blood slaves. I would contend that this should not be possible (or another hero should be named) after I killed Bogus.
Of course, maybe it was his son, Bogus, Jr., who was upset at what I did to his heroic father.
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Ever heard of a 'Death Cheat' Blood Charm
The liberation event cannot appear if Bogus is actually living in the world after a successful conquest.
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January 10th, 2004, 07:45 AM
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Major
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Join Date: Sep 2003
Location: Oregon
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Re: Dominions II Bug Thread
More of a tactical AI exploit than a bug, but I don't think it's intended behavior.
While expanding with Pangaea, I've come to have 3 bodies of troops led by a centaur. Javeliners on one flank, centaurs on the other, and the starting satyrs a bit forward of the default position.
I then put the White Centaur alone in the front center to get a better shot, and was surprised to see independent archers target him (and mostly miss), while ignoring the juicy javeliners. This was strange to me, as the tactical AI doesn't seem to be fooled by lone units as it was in Dom 1.
This implies to me that you can still use cheap leaders to distract the tactical AI targetting routines, which would be easily abused with scouts.
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January 10th, 2004, 01:10 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
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Re: Dominions II Bug Thread
I do not think it is a sole unit that is targeted by the AI, but a particular individual.
I have not experienced the problem, but if you come across several instances where archers target scouts or unimportant commanders let us know.
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