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October 12th, 2010, 01:02 PM
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First Lieutenant
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Join Date: Jan 2010
Posts: 712
Thanks: 5
Thanked 40 Times in 32 Posts
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Re: Preponderance 2 [epic team game returns!]
14 hour extension granted by player request.
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October 17th, 2010, 11:24 AM
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First Lieutenant
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Join Date: Jan 2010
Posts: 712
Thanks: 5
Thanked 40 Times in 32 Posts
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Re: Preponderance 2 [epic team game returns!]
this game has been going way too slowly. ever since I set the timer back to 72 hours I gave extensions to every single turn, even before that I gave plenty of extensions. last turn we had a lot of stales, and it's not the first time for most of them. I think that everyone is relying too much on me extending the game and not putting the minimal effort of getting their turn in on time, not to mention their partner's.
so, I'll start a no extension policy. you guys need to take back responsibility for your own turns. we're at a 72 hour schedule, which is what the majority wanted, and the next few turns will have no extensions at all, no exceptions! lets get this game back on track, as we don't want it to just dissolve into thin air.
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The Following 2 Users Say Thank You to 13lackGu4rd For This Useful Post:
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October 17th, 2010, 01:16 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Preponderance 2 [epic team game returns!]
Set reminder emails to 24h And yeah, this game got a bit too slow. People need some motivation.
Two teams have already lot of VPs, so it'd be nice to speed things up and see what comes out of that.
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October 19th, 2010, 11:18 AM
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Major General
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Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
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Re: Preponderance 2 [epic team game returns!]
You know, i was visiting my niece and nephew this past weekend, whose schedule is much more important than dom3 turn schedules. My partner asked for an extension (which was not granted) which would have made things rather more convenient. I'm sorry real life interferes with keeping a game hosting on time, but I'm slightly annoyed by the failure to grant the extension.
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November 5th, 2010, 05:47 PM
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First Lieutenant
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Join Date: Jan 2010
Posts: 712
Thanks: 5
Thanked 40 Times in 32 Posts
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Re: Preponderance 2 [epic team game returns!]
seems like my experiment on the no extension policy wasn't much of a success, there still were plenty of stales these last few turns
right now it seems like both Calahan(lost a close family member) and Raiel(fishing accident) are away, so this is a good time to put this game on hold and let you guys pick yourselves up, restore your energies and get back fresh in a week or so. this is your chance, for all of you complaining about "being burned out", "losing interest", etc. focus on your other games and other things, and when this game will resume I hope all of you will return with fresh energies, and hopefully stop the massive staling.
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The Following User Says Thank You to 13lackGu4rd For This Useful Post:
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November 14th, 2010, 01:51 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Preponderance 2 [epic team game returns!]
It looks like it's time to reveal identity of Pythium and Shinuyama, they are both dead from what I see.
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November 14th, 2010, 02:20 PM
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Sergeant
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Join Date: May 2010
Posts: 317
Thanks: 16
Thanked 18 Times in 11 Posts
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Re: Preponderance 2 [epic team game returns!]
Well I'm afraid me and Trumanator are the ones with the dubious honor of being the first team out. Awesome nation picks, but not so awesome early game. oh well. it was fun
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November 21st, 2010, 05:38 PM
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Major General
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Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
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Re: Preponderance 2 [epic team game returns!]
Suggest we just conceed to jotun/aby now. Arco/ctis just removed any hope of anyone actually catching them through sheer stupidity on their part. I have no interest in playing another 10-20 turns waiting for jotun/aby to officially claim victory at this point, since i don't see the point in it.
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November 21st, 2010, 06:11 PM
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First Lieutenant
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Join Date: Jan 2010
Posts: 712
Thanks: 5
Thanked 40 Times in 32 Posts
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Re: Preponderance 2 [epic team game returns!]
well, I've been hearing a lot of talks about ending the game. until now it was mainly calls for a draw, but with this new turn of events I think that the Jotun/Aby team should be declared winners. seems like they've had the upper hand throughout the majority of the game, and now they can ride to victory unopposed.
now, before I end this game and declare them winners, I'll give all of you to post your objections to this move. will give all of you 48 hours from now to post all your objections, and will postpone the game for 48 hours in the meantime.
so, if anybody has any objections post them now, otherwise the game will end in 48 hours, giving the Jotun/Aby team the win.
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November 21st, 2010, 06:46 PM
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Second Lieutenant
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Join Date: Nov 2003
Location: Romford, England
Posts: 445
Thanks: 95
Thanked 13 Times in 9 Posts
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Re: Preponderance 2 [epic team game returns!]
Excellent suggestion. And congratulations to them. I assume they have a blood income in the hundreds per turn now. The two Arco/C'Tis teams can't really compete in that direction (or any other now). Not that I can see any sign of either of them attempting to fight Aby/Jot. Not that I blame them for that
I am not really sure why this game became such a runaway for them. Apart from the obvious blood synergy it is not obviously the best team. Clever picks though as neither are that strong but they complement each other well.
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