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  #231  
Old August 3rd, 2009, 01:12 PM

Anthropos Anthropos is offline
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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

I would like to ask if we could delay hosting until midnight pacific time tonight.
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  #232  
Old August 4th, 2009, 03:54 AM
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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

To the Lords of the Land:

Sauromatia's defense of his lands has indeed been valiant. The fact that he has been able to maintain a defense for so long against so many underscores our original point: this is a mighty foe, and there will never be a more opportune time to take him down.

Do not be seduced by his dying promises. Do whatever you can to keep the pressure up and make him defend multiple fronts. Let us slay this beast.
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  #233  
Old August 8th, 2009, 03:52 AM

Dragar Dragar is offline
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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

requesting a 12 huor delay, it's me birthday party and I have no time to do turns!
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  #234  
Old August 8th, 2009, 10:39 AM
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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

Quote:
Originally Posted by Dragar View Post
requesting a 12 huor delay, it's me birthday party and I have no time to do turns!
Done. Happy birthday!
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  #235  
Old August 11th, 2009, 05:23 AM
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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

I'm going to update CPCS (CrossPathCombatSpells) soon, which is in use in this game. If anyone has anything to say about the spells added, I'd appreciate if it was posted on the mod thread (see my signature for link). The idea of the mod is to make randoms more exciting and allow for more tactics on the battlefield. If you view some spell as too strong/weak/hard to use just drop a word to the mod thread so that I can fix the issue.

And if any of you have ideas for new cool spells, I invite you to suggest them. I'm often replacing spells in the mod if I notice that they aren't working as imagined they would.
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See this thread for the latest info concerning my mods.
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  #236  
Old August 12th, 2009, 10:33 PM

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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

Dragar: Happy belated birthday. I hope you enjoyed the flayed corpses of the burning ones i sent over

Burnsaber: Don't forget H2 on Sauromatia! I've got feedback on some of the other spells too but i'll wait a wee bit longer and let my invaders enjoy the fun.

And those were fun battles this turn eh, my dear sirs from Helheim and Oceania? My modus operandi now is to just make sure none of my invaders don't win this darn game
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  #237  
Old August 13th, 2009, 09:59 AM

Dragar Dragar is offline
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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

there's just no respect for birthdays these days..
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  #238  
Old August 13th, 2009, 06:28 PM

Kietsensei Kietsensei is offline
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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

The battle on Sauromatia was indeed a good one and I really enjoyed the final result. All my congratulations to the winner .
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  #239  
Old August 14th, 2009, 01:56 AM
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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

@ Sauro: A well fought battel indeed sir.
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  #240  
Old August 18th, 2009, 11:19 PM
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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

Lords of the land beware, we can no longer maintain the seige at Sauro's capitol. He is loose, and he is very strong.
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