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  #231  
Old October 20th, 2008, 03:52 PM
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Default Re: LA Game - Victoria - Running

Guys, I'll be on a long weekend vacation between 10/31 - 03/11. I'd like postpone hosting at this time so that I don't stale.
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  #232  
Old October 21st, 2008, 09:51 AM
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Default Re: LA Game - Victoria - Running

Well, I've submitted my turn. Let the world stand in awe of the might of the resurgent empire of Rylah...
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Always forgive your enemies; nothing annoys them so much.
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  #233  
Old October 21st, 2008, 01:55 PM

alhorro alhorro is offline
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Talking Re: LA Game - Victoria - Running

I can't keep from sharing this screen with you
Meet Just Another TC Scout:
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  #234  
Old October 22nd, 2008, 03:28 AM
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Default Re: LA Game - Victoria - Running

Wonderful. I guess such a boosted IA will be a real challenge for his unfortunate neighbours.

BTW, here is in the east, we have to deal with R'lyeh and that nation also makes his neighbours unfortunates !

I think I'm going to open a "Is LA R'lyeh overpowered ?" thread
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  #235  
Old October 22nd, 2008, 09:39 PM
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Default Re: LA Game - Victoria - Running

If you saw the battles I was in you would sadly shake your head and say no.
__________________
Always forgive your enemies; nothing annoys them so much.
Oscar Wilde

He who laughs last didn't get the joke.
Saber

Alcohol and calculus don't mix. Never drink and derive.

Socrates used to say, the best form of government was that in which the people obeyed their rulers, and the rulers obeyed the laws.
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  #236  
Old October 23rd, 2008, 04:13 AM
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Default Re: LA Game - Victoria - Running

You may be right in facts, but is there any way to stop hostile propaganda ?

I've not yet read my turn. This night I guess. More facts/propaganda ASAP
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  #237  
Old October 31st, 2008, 10:59 PM

klagrok klagrok is offline
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Default Re: LA Game - Victoria - Running

Man, I hope llama gets back soon---getting pretty sick of the email every hour about my turn being resent
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  #238  
Old November 1st, 2008, 05:42 AM
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Default Re: LA Game - Victoria - Running

Bah. Just set a filter and the appropriate rules in your mail client. Against a mad automaton, automatisation is the only solution
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  #239  
Old November 5th, 2008, 04:34 PM
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Default Re: LA Game - Victoria - Running

It seems like the previous turn has hosted. However I've sent two turns to the server. First one was a half done turn (sent on the 29/10) and a second one (sent on the 30/10) complete with my orders.

Unfortunately the server has hosted with my half done turn causing me a catastrophic turn

I will go ahead and ask Llama for rehosting with my second turn file. I will not send a new turn file of course, I'll just ask for rehosting with my updated file what should have happened anyway if not for the server crashing.
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  #240  
Old November 5th, 2008, 06:53 PM
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Default Re: LA Game - Victoria - Running

ok, I've reported this at the thread about llamaserver down.
A way to fix the issue was presented there - to rollback to previous turn.

From Llamaserver's description of rollback:

Quote:
"
This will cause the game to return to the previous turn.

Note that I generally recommend not doing this. The main reason for this is the fact that players have already seen the current turn, and so they know what would happen given the set of moves they used last time. Hence, consciously or not, they are very likely to use this information to change their actions next time they submit a turn. Even assuming none of the players' actions are affected, there will always be a suspicion in the mind of the other players if battles turn out significantly differently. Therefore just in the interest of having the game feel completely fair, I think rollbacks are a bad idea.

Having said that, there are situations where rollbacks are called for, which is why I've included the option here.

Read this next bit carefully. I seem to be having difficulties explaining it coherently:

Note that once the game is rolled back, it will appear that the game is waiting for 2h files from all players. However, the 2h files from last time the turn was played will in fact be there, and will be used if the game hosts without them being overwritten. This can be useful; often, a game is rehosted in order for only one or two players to retake their turns, while everyone else is expected to make no changes. The game admin can therefore wait till just those players have submitted, and then force hosting. None of the other players will stale (assuming they actually submitted a 2h file last time the turn was played).
"

So I would like to go ahead an rollback to previous turns. Those players who have had their turn files sent correctly this time should take no action. Although the server will report its waiting for their .2h files, the original files they sent are saved in the server and will be used.
Those players who had issues or errors with the turns they sent due to the server problems should resubmit the turn.

I would like to here your opinions before I rollback.
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