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  #231  
Old October 11th, 2005, 04:36 PM
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Alneyan Alneyan is offline
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Default Re: Game Underway!

The word of the host is law, as far as mods go: uber militias on the end of the mod won't be so when the turn is processed with the regular mod.

Problem is, it isn't 100% sure not to backfire. While some things will never create a problem, equipment has the potential to do it. Of course, the game *should* work just fine, but there is always that incertainty waiting in the background.

I really miss SEIV's way of handling mods here (you can change pretty much anything in the course of the game, if you make sure you don't break backward comptability).
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  #232  
Old October 11th, 2005, 04:46 PM

Huntsman Huntsman is offline
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Default Re: Game Underway!

Quote:
Wish_For_Blood_Slaves said:
just name it whatever, it shows up in game as complete conceptual balance 5.1
Hmm, I tried but Dom2 couldn't find it it seems the files must be named "conceptbalance_complete_5_1.dm"...
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  #233  
Old October 11th, 2005, 04:55 PM
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Alneyan Alneyan is offline
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Default Re: Game Underway!

The mod name must indeed match the name that was used when the game was created (I used the same name as the one posted here). I could have called it "I_really_want_you_to_have_a_headache.dm", and you wouldn't have been able to play the game without a mod called that.

Speaking of mods, I would like to clarify something about my last few posts: I am only stating my own experience with such matters (I did some mod-switching and assorted fun, but definitively not enough to have checked every single thorny scenario), and the decision is of course not in my hands.

Huntsman: I guess that was a Freudian slip by the way. I spelt "brides" instead of "bribes" a while ago, so that must sum up my life: I am greedy, have a "being in uniform and fining people" fetish, and I am a womaniser.
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  #234  
Old October 11th, 2005, 05:02 PM

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Default Re: Game Underway!

Chief Justice, hell - Alneyan for President!
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  #235  
Old October 11th, 2005, 05:53 PM

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Default Re: Game Underway!

yea, lets get all those politicans fired and replace em with dom 2 players! (use the pentagon to summon demon lords media fun
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  #236  
Old October 11th, 2005, 06:11 PM
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Default Re: Game Underway!

I think what you have in mind is Cthulhu for president, here among other places.

I cannot run for the presidency myself, unless there are places in the world where you can run without national citizenship (and I'm not old enough for France). So, I think I will run as governor instead... Washington perhaps? I heard the climate is pretty good there, and the people are so friendly and...

Excuse me, I must work some more on my speechwriting skills. It shouldn't take more than ten years, though.
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  #237  
Old October 11th, 2005, 06:41 PM

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Default Re: Game Underway!

Quote:
Huntsman said:
Hmm, I tried but Dom2 couldn't find it it seems the files must be named "conceptbalance_complete_5_1.dm"...
What you have to do is load the file from the previous page on this forum and remane it to the above. That's all you have to do to make it work. The underlines are spaces.
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  #238  
Old October 11th, 2005, 06:44 PM

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Default Re: Game Underway!

I have two players whose email servers are rejecting my winrar files. These are Quantum Mechani and Izaqyos. I would appreciate having the problem fixed on your end or getting a new email address.

Also, I suppose I can use winzip, since it seems from the above posts that I probably have that on my computer at home. Let me know what you wyrms out there would like.
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  #239  
Old October 11th, 2005, 06:49 PM

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Default Re: Game Underway!

WinRAR can make Zip files.
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  #240  
Old October 11th, 2005, 07:03 PM
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Default Re: Game Underway!

Quote:
Huntsman said:
WinRAR can make Zip files.
Yep. And since in general everyone tends to have zip capability (oldest common compressed archive format, since SEA's Arc has gone to the wayside and not counting UNIX's .z and other formats), it'd probably cause the fewest problems for everyone if Zip format was used.

In fact - might want to send out that first one again with zip, and possibly include a copy of the mod we're using, with the proper name. Could help get things rolling more quickly.
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