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June 18th, 2003, 06:13 PM
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Corporal
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Join Date: Jun 2003
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Re: Space Empires IV: Data/Sound/Graphic
Inspired the Pax from the Hyperion books, here are some dsgname files:
angels 1055952584.txt
saints 1055952683.txt
biblical 1055952723.txt
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June 20th, 2003, 10:49 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Space Empires IV: Data/Sound/Graphic *DELETED*
Post deleted by Mephisto
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June 22nd, 2003, 01:44 AM
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Lieutenant Colonel
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Join Date: Nov 2001
Location: Virginia
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Re: Space Empires IV: Data/Sound/Graphic *DELETED*
Post deleted by Mephisto
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June 23rd, 2003, 01:29 AM
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Captain
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Join Date: Oct 2002
Location: Brazil
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Re: Space Empires IV: Data/Sound/Graphic *DELETED*
Post deleted by Mephisto
__________________
Have you ever had... the sudden feeling... that God is out to GET YOU?
Well, my girl dumped me and I'm stuck with the raftmates from Hell in the middle of the sea and... what was the question again???
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June 24th, 2003, 04:55 AM
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Major General
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Join Date: Sep 2000
Location: Midlothian, Va, USA
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Re: Space Empires IV: Data/Sound/Graphic
1056423274.zip
DOGA "grab-bag" by Zircher.
__________________
L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
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June 25th, 2003, 03:22 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Space Empires IV: Data/Sound/Graphic *DELETED*
Post deleted by Mephisto
__________________
Things you want:
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June 26th, 2003, 03:32 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: Space Empires IV: Data/Sound/Graphic *DELETED*
Post deleted by Mephisto
__________________
Things you want:
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June 27th, 2003, 02:11 AM
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General
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Join Date: Jul 2001
Location: Canada
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Re: Space Empires IV: Data/Sound/Graphic *DELETED*
Post deleted by Mephisto
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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June 28th, 2003, 01:32 AM
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Lieutenant Colonel
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Join Date: Nov 2001
Location: Virginia
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Re: Space Empires IV: Data/Sound/Graphic
HIGHLINER MOD VERSION 1.02
This mod makes major changes to the ship construction and colonization mechanics of the game. See the Readme below for the basic information on the background, requirements to run this mod, and more...
Readme 1.02
Mod release 1.02 History:
- TechArea file - Stellar Harnessing reduced from 6 to 3 levels (no components exist for levels 4-6)
- Fixed bug in Research datafiles in Neutral Empires (Tech Area Min % Organics Extraction - entry missing)
- Components file: special weapons and armor for units removed; some weapon techs renamed for consistency; and some inconsistenciesin Roman Numeral/Family Groups for some Rider Weapons and Facilities resolved
If you have any suggestions, complaints, comments or kudos, please post them in the Highliner Mod thread in the SEIV Forums here.
Download Highliner Mod 1.02 now!
======================================
Note that this also marks the debut of Efrafa Sector, the homepage for the Highliner Mod and more...
http://galileo.spaceports.com/~woundwrt/index.html
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June 29th, 2003, 04:55 AM
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Lieutenant Colonel
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Join Date: Nov 2001
Location: Virginia
Posts: 1,311
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Re: Space Empires IV: Data/Sound/Graphic
Sorry, one Last patch (1.03) to update the Mod. This is just three datafiles that were changed, and the updated readme.
Highliner Mod Patch 1.03
[ June 30, 2003, 00:28: Message edited by: General Woundwort ]
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