I've put together the components for monsters now:
Monster Brain:
Bridge, Combat Sensors, ECM
Can not be regenerated. If destroyed, monster becomes permanently brain dead. But may run around like a chicken with its head cut off.
Monster Organs:
Life Support, Boarding Defense, Armor Regeneration
Main source of defense against capture and healing.
Monster Stomach:
Solar Supply Generation, Supply Storage, Armor Regeneration
Collects and stores calories for the Space Monster. Can be healed quickly when body organs are functional.
Monster Movement:
Standard Movement, Combat Movement, Armor Regeneration
Provides standard and combat movement for monster. Can be healed quickly when body organs are functional.
Monster Body:
Armor Regeneration
Provides protection against attack. Can be healed quickly when body organs are functional.
Monster Camouflage:
Cloak Level, Armor Regeneration
Provides low level cloaking ability. Can be healed quickly when body organs are functional.
General Notes:
The actual component entries do not reveal much information (or even level) of each monster component. They improve over time with improvements in monster evolution.
Monsters can also be captured (be careful not to damage the monster's brain!), but you'll need lots and lots of boarding attack points!
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Re: Patch 0.22 - it appears that I forgot to make some changes to the AI files when I dropped the 'Technology' part from the racial traits...
Also, aside from the Meat Empire, I had been avoid processed foods. Perhaps in some form or another they will show up.