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January 17th, 2011, 06:06 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: GotM: Gardens of the Moon, vets, busy, 13/16 players left
And then I could finally start a new game. Perhaps take MA Jotun again -> Tempting...
BTW, I gave NebulousQ the M pwd. No point in prolonging this sad saga any longer.
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January 17th, 2011, 05:32 PM
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Private
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Join Date: Dec 2010
Posts: 4
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: GotM: Gardens of the Moon, vets, busy, 13/16 players left
I have taken over as Vanheim, thanks to Wraithlord and everyone for letting me sub into this game. I should be able to get my turn in today (Monday January 17).
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January 18th, 2011, 11:58 PM
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First Lieutenant
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Join Date: Jun 2006
Location: Sacramento, CA
Posts: 729
Thanks: 66
Thanked 6 Times in 6 Posts
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Re: GotM: Gardens of the Moon, vets, busy, 13/16 players left
Greetings NebulousQ, and welcome to the game.
__________________
Power is an illusion...
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January 19th, 2011, 12:05 AM
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Private
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Join Date: Dec 2010
Posts: 4
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Re: GotM: Gardens of the Moon, vets, busy, 13/16 players left
Thanks for the welcome!
Also, I guess we have to apply the patch for the next turn?
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January 19th, 2011, 12:18 AM
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First Lieutenant
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Join Date: Jun 2006
Location: Sacramento, CA
Posts: 729
Thanks: 66
Thanked 6 Times in 6 Posts
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Re: GotM: Gardens of the Moon, vets, busy, 13/16 players left
IIRC from past upgrades, Llamaserver process this turn either way, but will require everyone to upgrade before the next turn is due.
__________________
Power is an illusion...
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January 19th, 2011, 04:03 PM
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Second Lieutenant
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Join Date: Feb 2007
Location: Chambéry (France)
Posts: 511
Thanks: 47
Thanked 19 Times in 14 Posts
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Re: GotM: Gardens of the Moon, vets, busy, 13/16 players left
I've read with much interest the last public declarations of many lords here. And I want know to make myself humble and to bow behind the Silver Words of my Fallen Brother WL. I admit I am not a match for that kind of magic. I, ruler of Pythium, I have been trying to gather some help against the Ermorian threat from several nations, since say... t20 or so. Without any success, even when it was still something easy to do : Ermor was not at his best and his war machine was still asleep, the Zombies were just grabbing undefended indies all around their lands. But at this point, although the graphs were already very indicative, nobody dared to join Pythium against Ermor. Worse : one nation spoke to Ermor and told them what I was trying to do. End of round 1.
And now we are, the graphs are even more indicative. Everybody is able to see that Ermor still recruits swarms of troops despite the fights, when his opponents are now blocked. At this point, only Jotun, for obvious reasons, has agreed to engage against Ermor. Not a single other nation, despite my continued efforts, not a single other free nation joined. But some foolish rulers did join Ermor anyway.
Magic, I say.
And unfortunately, Ermor is now much more difficult to face than it was 20 turns ago, and Ermor has gained allies.
So my guess now is : either you, Lords of the Free and Living World, awake from your funest sleep and fight the Zombie Wave while it is time to fight, or the Fate has risen and the whole world will soon knee under the ermorian flag.
And you know what ? There's not a single foocking Whisky Distillery able to brew under such stinky scales.
You've been warned.
Vae victis & God Save the Talisker,
H. from Pythium
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January 19th, 2011, 04:56 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: GotM: Gardens of the Moon, vets, busy, 13/16 players left
Oh such fine fearmongery as I've ever laid eyes upon. And from the mouth of one who has so much as admitted to play crown maker for Jotun.
Tsk. Tsk. So two leading nations, both considered to be top tier (one of which is IMHO the best nation - Pythium) both amongst the top three in the graphs, that control 5 VPs and 3 globals in common!!! - make a move to shred their opposition and crown the frost giants. And now that forces have awakened to oppose them they would speak as Sauron to the lords of Numenor, they would scare and they would speak sweet poison - all in an effort to break all bonds of fellowship and so take over the world one piece at a time.
Before that when Ermor stood alone and had zero chance of survival they sang a whole different tune.
Consider what would have happened had Ermor collapsed. Jotun = Jotun *2 or Pythium = Pythium *2. Now that's a scary thought, luckily for all I stand my ground and with help I may even survive this war whilst my allies grow to become super powers.
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January 19th, 2011, 09:38 PM
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First Lieutenant
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Join Date: Jun 2006
Location: Sacramento, CA
Posts: 729
Thanks: 66
Thanked 6 Times in 6 Posts
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Re: GotM: Gardens of the Moon, vets, busy, 13/16 players left
Quote:
Originally Posted by WraithLord
# VPs owned (list only nations with more than 1):
Jotun: 3
Rlyeh: 2
Pythium: 2
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Greetings, IIRC after the intial count (above) the VP total was to have been maintained in the initial thread. WL, could you update please?
__________________
Power is an illusion...
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January 20th, 2011, 03:57 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: GotM: Gardens of the Moon, vets, busy, 13/16 players left
Sure Aethyr. Thanks 4 the reminder.
Please bear in mind that I'm basically sharing my knowledge. There's no magic chart on the server that lists the VPs since we turned off capital VPs.
BTW, I'm not sure I'm that fond of this setting. It ends up generating bookkeeping hassle and everyone quickly learns where all the capitals are anyway. so what's the point?
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January 20th, 2011, 06:29 PM
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Major
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Join Date: Oct 2006
Location: Bern, Switzerland
Posts: 1,109
Thanks: 14
Thanked 17 Times in 14 Posts
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Re: GotM: Gardens of the Moon, vets, busy, 13/16 players left
Quote:
Originally Posted by WraithLord
BTW, I'm not sure I'm that fond of this setting. It ends up generating bookkeeping hassle and everyone quickly learns where all the capitals are anyway. so what's the point?
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just use capital vps, and set the goal to all, so the game does not end apruptly and you dont have to count manually. btw, asia twist does mark all capitals with a very big spot.
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