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December 22nd, 2003, 09:14 PM
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Lieutenant Colonel
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Re: Dominions II Bug Thread
Quote:
Originally posted by HJ:
quote: Originally posted by NeonElf:
It's like: "Nagot gick fel!" with a funky little thing over the "a".
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Meaning "something went wrong" in Swedish, if I'm not mistaken... or perhaps Merry Christmas?
Mmhh, no you must be right.
seriously, if it is reproductible, try to run with -dd command, I think you will get a log file.
[ December 22, 2003, 19:18: Message edited by: Pocus ]
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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December 22nd, 2003, 10:19 PM
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Major General
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Re: Dominions II Bug Thread
Noticed something curious when I had my Lich Queen wear the Robe of Calius the Druid.
Electricity resistance -- 50%. Check.
Cold resistance -- something higher than 100%. Check.
Fire resistance -- 50% VULNERABILITY. Hmmm. Remove robe: no more fire vulnerability. Eh?
Robe appears to be bugged. Recalling my impression that I once lost an Abysian Demonbred when his fire resist somehow was lower than 100% and his neighbors' heat auras overloaded his fatigue, makes me wonder whether any of the other full/partial fire items gives vulnerability instead.
From what I recall, at least the rings of fire immunity are not bugged (at least on Ice Devils from a previous game).
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December 23rd, 2003, 12:24 AM
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General
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Re: Dominions II Bug Thread
Quote:
Originally posted by Taqwus:
Noticed something curious when I had my Lich Queen wear the Robe of Calius the Druid.
Electricity resistance -- 50%. Check.
Cold resistance -- something higher than 100%. Check.
Fire resistance -- 50% VULNERABILITY. Hmmm. Remove robe: no more fire vulnerability. Eh?
Robe appears to be bugged. ....
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Actually most undead creatures cannot wear items which offer fire protection. If they do... for some reason it makes them more vunerable.
Example: Take a mummy and give it an item which provides 'fire resistance'... tadaa... it is now vunerable to fire. Not sure if this is by design or a bug... but it is more then just that robe.
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December 23rd, 2003, 12:59 AM
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General
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Re: Dominions II Bug Thread
Quote:
Originally posted by Zen:
Protection of the Sepulcher
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I think this one has a lot to do with the fact that the magic resistance of your own troops negates this spell.
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December 23rd, 2003, 05:31 PM
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Sergeant
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Re: Dominions II Bug Thread
New path of Moloch
Have any reported this yet? It takes 70 points to get a new path for Moloch but in the description, it says 50.
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December 23rd, 2003, 11:27 PM
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Sergeant
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Re: Dominions II Bug Thread
Magic Path of White Bull
Another one. The description of White Bull says 50 for a new path but it's actually 80.
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December 24th, 2003, 10:21 PM
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Second Lieutenant
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Re: Dominions II Bug Thread
Pardon if this has been posted:
The bag of winds does not bring up an "item: spell" option for the casting of lesser air elementals, like other items that allow the casting of spells.
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December 25th, 2003, 12:01 AM
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Major
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Re: Dominions II Bug Thread
The bag of Winds was changed late in Dom1 to just summon 1 lesser air elemental at the start of a battle automatically. I haven't tried the new one in battle, but I would guess it's the same.
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December 25th, 2003, 12:50 AM
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Second Lieutenant
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Re: Dominions II Bug Thread
Hrm, automatically? I still remember needing to use it. I'll do some checking....
[ December 24, 2003, 22:51: Message edited by: apoger ]
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December 25th, 2003, 12:59 AM
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Second Lieutenant
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Re: Dominions II Bug Thread
You are absolutely correct, the lesser elemental is there automatically. Shows you how often I used the bag after the change.
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