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June 13th, 2005, 08:15 PM
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Sergeant
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Join Date: Nov 2003
Posts: 356
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Re: Invisible Swarm III: open
I'm back and I've taken my turn.
Quantum, you did inflicy heavy damage! I do wish you would have taken your turn and I look forward to playing with you again
I think I had the advantage simply because I think Pan is the best early game nation. But your strategy took a heavy toll. Not to mention your surprise tactics! You took provinces to my Northwest that I didn't know that you had.
All the other nations (especially Yurri and his superior intellect: he is dangerous lads, watch him !!!!) will benefit because we spent our resources aganst each other.
So, once again QM, good game and I look forward to matching wits with you again
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June 14th, 2005, 10:08 AM
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Captain
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Join Date: May 2004
Posts: 860
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Re: Invisible Swarm III: open
Superior intellect... Made me laugh
But you sure seem to be on fire, jeffr! That's the second nation you off already, which is pretty incredible. I understand Mictlan took out C'tis and will soon kill T'ien C'hi, though, so I guess you're not alone for long in your heights. Still, Ulm has grabbed the most indies by a wide margin, which compensates a lot... This is a very interesting game, indeed! I only wish you weren't so awed by my notoriety I feel like I need to work extra hard although at least three nations are doing better. It's all fun, though.
Oh, and a new turn!
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June 14th, 2005, 11:45 AM
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Captain
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Join Date: May 2004
Posts: 947
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Re: Invisible Swarm III: open
So modest Jurri!
I think you're doing extremely well. In fact, so well you really need to be put down.
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June 14th, 2005, 12:14 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Invisible Swarm III: open
Not to downplay jeffr skills, but I think the real reason for his victory was Cherry's modded centaurs. Before the mod, the centaurs were just fine, better than the majority of sacred troops. The light lance now means they can put down all but the finest SC pretenders, and countering with normal troops is quite futile. I would challenge anyone to try and beat 20 of them with a good bless with a force of equal gold cost, and level 4 or less research.
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June 14th, 2005, 01:16 PM
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Captain
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Join Date: May 2004
Posts: 860
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Thanked 1 Time in 1 Post
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Re: Invisible Swarm III: open
CU, whatever happened to our blossoming love? It was so sweet and pure, yet now it's but a bitter memory of spring.
QM: 1400 gold? I wager 466 militiamen would stand a chance Requires considerably more resources and leadership, though...
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June 14th, 2005, 01:41 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Invisible Swarm III: open
Quote:
Jurri said:
QM: 1400 gold? I wager 466 militiamen would stand a chance Requires considerably more resources and leadership, though...
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Actually, I doubt 466 militia would do it, even assuming you could deal with the supply.
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June 14th, 2005, 02:50 PM
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Sergeant
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Join Date: Nov 2003
Posts: 356
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Re: Invisible Swarm III: open
You know, I didn't even notice that the White Centaurs now had the light lance. I can't look at the game at the moment. Anybody know it's stats?
I did notice that the White Centaur now cost 15 resources instead of 11. That could possibly cause a problem and affect your scale and/or fortress decisions. I know I was burned by resource costs in one game where I took sloth 3 and the watch tower (common choices, at least prior to the scales mod).
But I never thought that Pan was overpowered. As a matter of fact, I thought most people considered Pan to be one of the weaker nations.
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June 14th, 2005, 07:18 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Invisible Swarm III: open
Quote:
jeffr said:
You know, I didn't even notice that the White Centaurs now had the light lance. I can't look at the game at the moment. Anybody know it's stats?
I did notice that the White Centaur now cost 15 resources instead of 11. That could possibly cause a problem and affect your scale and/or fortress decisions. I know I was burned by resource costs in one game where I took sloth 3 and the watch tower (common choices, at least prior to the scales mod).
But I never thought that Pan was overpowered. As a matter of fact, I thought most people considered Pan to be one of the weaker nations.
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No, they are not overpowered, nor underpowered. But white centaurs were just fine without lance. With the lance, they are the best troops Pan can purchase, even with a minor bless. With a major bless, they are nigh on invincible for most nations at this stage of the game.
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June 14th, 2005, 10:26 PM
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Captain
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Join Date: May 2004
Posts: 947
Thanks: 1
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Re: Invisible Swarm III: open
Yeah, I didn't realize they added a lance to the centaurs. SWEET JESUS!
Pangea may not be overall one of the better races, but the white centaurs were never the problem. I remember fighting Jeffr's centaurs way back in InvisSwarm II, and they were vicious! With a lance, I would have just looked at my computer screen and cried.
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June 15th, 2005, 12:51 AM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
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Re: Invisible Swarm III: open
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