.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V > SEIV

Reply
 
Thread Tools Display Modes
  #2091  
Old March 6th, 2005, 08:42 AM
Strategia_In_Ultima's Avatar

Strategia_In_Ultima Strategia_In_Ultima is offline
Major General
 
Join Date: Jan 2005
Location: In your mind.
Posts: 2,241
Thanks: 0
Thanked 0 Times in 0 Posts
Strategia_In_Ultima is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

Ship animations during combat. Like, when you have an actual gun turret mounted on your ship, that it rotates before it fires. Also, firing arcs. Most definitely firing arcs. Or at least the ability to mod them in - that stock weapons would have 360-degree firing arcs. With SH's Neo-Icaran set, it would be REALLY fantastic to actually see it maneuver broadside, swivel its guns and then fire. Also, as I said before, muzzle flash and/or shell casings.

Graphical view of ground combat.
__________________
O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
Reply With Quote
  #2092  
Old March 6th, 2005, 06:38 PM
AgentZero's Avatar

AgentZero AgentZero is offline
Captain
 
Join Date: Apr 2003
Location: Burnaby
Posts: 995
Thanks: 0
Thanked 3 Times in 2 Posts
AgentZero is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

Quote:
StrategiaInUltima said:
Ship animations during combat. Like, when you have an actual gun turret mounted on your ship, that it rotates before it fires. Also, firing arcs. Most definitely firing arcs. Or at least the ability to mod them in - that stock weapons would have 360-degree firing arcs. With SH's Neo-Icaran set, it would be REALLY fantastic to actually see it maneuver broadside, swivel its guns and then fire. Also, as I said before, muzzle flash and/or shell casings.

Graphical view of ground combat.
I'm OK with firing arcs, but turret animations, muzzle flash & shell casings would do nothing except look pretty. And considering SE5 only has one man coding it, I'd rather he spent his time making the core game better, rather than on glitzy frills. Personally if the AI, intel & diplomacy was significantly improved, I wouldn't mind fighting my SE5 battles using ASCII characters.
__________________
Suction feet are not to be trifled with!
Reply With Quote
  #2093  
Old March 6th, 2005, 08:30 PM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

Since combat will be based on Starfury, firing arcs are already in the game. I agree that this is an improvement. One of the annoying factors in ship design for SE IV was that you could cram completely unrealistic amounts of weapons into a ship simply because you wanted to. There was no rational limit related to ship size -- like power supply or mounting points! Now at least we have a limit on mounting points. Maybe power supply, too? I'm not sure all of the tactical features of Starfury will be included in the strategic level game. Tracking power levels in hundreds or thousands of ships might get very complicated.
Reply With Quote
  #2094  
Old March 7th, 2005, 02:08 PM

GreyCloud GreyCloud is offline
Corporal
 
Join Date: Mar 2005
Location: UK
Posts: 53
Thanks: 0
Thanked 0 Times in 0 Posts
GreyCloud is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

Hi, my first post on this site so hello all!

The main feature I would like to see would be a more advanced and easier to use Order setting interface, being able to repeat orders with ease - this seemed to be a bit hit n miss in SEIV I agree with previous posts a large resource system would be great also far harder AI built in

the spell check feature on this forum is great

GreyCloud
Reply With Quote
  #2095  
Old March 7th, 2005, 02:33 PM
Strategia_In_Ultima's Avatar

Strategia_In_Ultima Strategia_In_Ultima is offline
Major General
 
Join Date: Jan 2005
Location: In your mind.
Posts: 2,241
Thanks: 0
Thanked 0 Times in 0 Posts
Strategia_In_Ultima is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

Welcome to the forum!

Building off you, I suggest a selectable repeat - you select what to repeat.

Also, planets can't launch infinite units.
__________________
O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
Reply With Quote
  #2096  
Old March 7th, 2005, 06:28 PM
narf poit chez BOOM's Avatar

narf poit chez BOOM narf poit chez BOOM is offline
Shrapnel Fanatic
 
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
narf poit chez BOOM is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

Hello
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
Reply With Quote
  #2097  
Old March 7th, 2005, 08:18 PM

Delron Delron is offline
Private
 
Join Date: Jul 2004
Location: *
Posts: 1
Thanks: 0
Thanked 0 Times in 0 Posts
Delron is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

I don't know they have been mentioned before, but the ideas just came to me today:


1) Overpopulation: It hit me that it seems rather silly to just have planets stop producing population just due to them being at the planets "Maximum" capacity. So heres my idea, instead of stopping when it reaches maximum population a colony will continue to reproduce over what it should be able to hold. As the situation grows worse production rates across the board will drop and happiness will go down as will reproduction rate.

2)Auto-Migration: This would go along with overpopulation to prevent excessive amounts of micromanagement. You could specify areas you encourage your citizens to move to, from other areas. They would of course use vessels to small to be accounted for in-game, other than as some kind of small cost associated with the orders. Heck maybe it could even be a tech tree that ups peoples abilities to move around without you building a giant transportation ship.
__________________
*
Reply With Quote
  #2098  
Old March 7th, 2005, 10:40 PM

Renegade 13 Renegade 13 is offline
General
 
Join Date: Sep 2003
Posts: 3,205
Thanks: 0
Thanked 0 Times in 0 Posts
Renegade 13 is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

I'd love to be able to selectively upgrade facilities across the board. However, currently you can only upgrade all facilities unless you do it manually....and I don't have to tell you that's a massive pain in the rear. So my suggestion is to have the universal upgrade be the same as it is now, except that you select the facility types that you want upgraded, and exclude the rest. Hope that makes sense

Welcom Delron and GreyCloud!
__________________
Courage doesn't always roar. Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".

Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.

Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
Reply With Quote
  #2099  
Old March 8th, 2005, 12:52 AM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

Guys,

I really don't know but I would speculate that Aaron may not be reading this thread any more. It lacks organization and is riddled with repeated ideas and off topic discussion.

I mean 140 pages of posts with no sense of organization would scare off even the most die hard SE IV fan let alone the game programer.

Again this is just my opinion and I am often wrong.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #2100  
Old March 8th, 2005, 02:12 AM
Slick's Avatar

Slick Slick is offline
Brigadier General
 
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
Slick is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

I'd like to see a list of what ships I lost when they are destroyed by a minefield. Currently in SEIV the log message does not tell you what ship(s) you lost.
__________________
Slick.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:38 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.