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February 2nd, 2012, 10:00 AM
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Lieutenant Colonel
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Join Date: Jun 2011
Location: Switzerland
Posts: 1,398
Thanks: 64
Thanked 30 Times in 27 Posts
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Re: Conceptual Balance Mod v1.92
I noticed wendigo can't command undead troops despite their death knowledge, dunno if it's a bug or not.
Is there a release date for the CBM ?
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February 2nd, 2012, 11:19 AM
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Corporal
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Join Date: Jan 2006
Location: California
Posts: 159
Thanks: 5
Thanked 3 Times in 2 Posts
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Re: Conceptual Balance Mod v1.92
Quote:
Originally Posted by Valerius
Well, I think you have to balance the EDM summons against tarts because they fill the same category: non-unique summons available to all nations.
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That makes sense, and they should come at the same point as Tarts, research level 9. Balancing against Tarts is good but balancing them against Tarts and putting them at research 8 is bad. Balancing against Tarts and putting them at research 6 is insane.
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February 2nd, 2012, 11:44 AM
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Second Lieutenant
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Join Date: Nov 2004
Posts: 449
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Conceptual Balance Mod v1.92
But "balanced against tarts" does not have to mean "identical to tarts". It could (does, actually) mean "not as good as tarts, but available at earlier research level." That is, obviously, a harder balancing act, but I don't think anyone has advocated just adding a bunch more Conj 9, cheap, super-multi-path, 200hp, 0 encumbrance summons.
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February 2nd, 2012, 12:31 PM
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Corporal
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Join Date: Jan 2006
Location: California
Posts: 159
Thanks: 5
Thanked 3 Times in 2 Posts
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Re: Conceptual Balance Mod v1.92
Quote:
Originally Posted by RonD
But "balanced against tarts" does not have to mean "identical to tarts". It could (does, actually) mean "not as good as tarts, but available at earlier research level." That is, obviously, a harder balancing act, but I don't think anyone has advocated just adding a bunch more Conj 9, cheap, super-multi-path, 200hp, 0 encumbrance summons.
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That's a definition of "balanced", but not for an *endgame* diversity mod. By that balance, Tarts are still the trump of the endgame; you've just added *midgame* options which may pre-empt Tarts. That's a lot of the complaint in the post that started this subthread. There certainly isn't much need for diversity at research level 6 - IMO that's the period of the game which already had the most diversity, with a lot of different magic options and still some possibilities for mildly boosted regular armies.
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February 2nd, 2012, 06:55 PM
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Major General
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Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
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Re: Conceptual Balance Mod v1.92
Quote:
Originally Posted by Nightfall
On a completely unrelated note, I don't think I've seen anyone ever use a vampire queen...
Has anyone suggested upping her base dominion to 3. It's a small change that might make her a little more viable?
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Many proposals have been made to make the VQ playable. Including that exact proposal. None of them have been implemented.
I think a viable VQ is just too unpalatable for the Dom2 vets who remember when she was (too) good, so now she's doomed to suck forever.
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February 2nd, 2012, 07:57 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Conceptual Balance Mod v1.92
Luckily I never played dom 2, so when I come to review pretenders I will definitely make her stronger.
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February 3rd, 2012, 09:40 AM
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Second Lieutenant
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Join Date: Jun 2011
Posts: 435
Thanks: 18
Thanked 3 Times in 3 Posts
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Re: Conceptual Balance Mod v1.92
Awesome God changes her to Dom 3 and beeing a semi rainbow with 30pts path cost. This makes her a decent choice for a more expensive higher dom rainbow that can be used in battle, although, for some nations that need B/D the most, you could see her as a bit strong.
Some other Awesome God changes I like:
-Master Alchemist got immortal
-Frost Mage (the rainbow, not the SC) got Summon Allies for Winter Wolfs
-Master Druid domsummons Vine critters
-Freak Lord domsummons crossbreeding stuff
-I think the mounter archmage gets more paths
Basically, most rainbows get some kind of non too powerfull extra gimmick.
What I also liked was liberal use of Magic boosts on Pretenders, for example, the Virtue go Magic boost 3, so she can be a capable battlemage but is crappy at blessings. The Forge Lord got Magic boost 4, so if you empower him he gets straight up to level 4, but is sphinx class immnobile.
Other things are great bless grants by starting out with high paths, but not great casters because they have negative magic boosts.
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February 8th, 2012, 06:01 PM
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Captain
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Join Date: May 2008
Posts: 855
Thanks: 107
Thanked 28 Times in 21 Posts
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Re: Conceptual Balance Mod v1.92
What happened to rain of stones?
Do I have change my evil plans???
Noooo...
__________________
Always forgive your enemies; nothing annoys them so much.
Oscar Wilde
He who laughs last didn't get the joke.
Saber
Alcohol and calculus don't mix. Never drink and derive.
Socrates used to say, the best form of government was that in which the people obeyed their rulers, and the rulers obeyed the laws.
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February 9th, 2012, 10:38 PM
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Sergeant
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Join Date: Jan 2011
Posts: 253
Thanks: 4
Thanked 8 Times in 3 Posts
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Re: Conceptual Balance Mod v1.92
Did rain of stones really need the nerf. Sure it was powerful but so are a lot of other spells. And its not like the nations that can cast it natively are exactly powerhouses.
EA Arco
EA Ulm
EA Tien
EA Caleum
EA Tir
EA Van
EA Helhiem
EA Yomi
EA Oceaniana
MA Man
MA Ulm
MA Tien
MA Van
MA Eriu
LA Man
LA Midgard
Am I missing any? And most of those needed at least a pair of earth boots to pull it off on any significant portion of their mages. It was also fairly hard to make it effective as you generally had to lure someone into attacking so you could get it off before any first round protection spells are cast. Where big mage communions under powered?
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February 10th, 2012, 07:52 PM
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Major General
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Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
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Re: Conceptual Balance Mod v1.92
Quote:
Originally Posted by Torgon
Did rain of stones really need the nerf. Sure it was powerful but so are a lot of other spells. And its not like the nations that can cast it natively are exactly powerhouses.
EA Arco
EA Ulm
EA Tien
EA Caleum
EA Tir
EA Van
EA Helhiem
EA Yomi
EA Oceaniana
MA Man
MA Ulm
MA Tien
MA Van
MA Eriu
LA Man
LA Midgard
Am I missing any? And most of those needed at least a pair of earth boots to pull it off on any significant portion of their mages. It was also fairly hard to make it effective as you generally had to lure someone into attacking so you could get it off before any first round protection spells are cast. Where big mage communions under powered?
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The nerf to RoS is my least favorite change in CBM. It was totally unnecessary. (It also totally lobotomizes LA Man, who depends on the spell).
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