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July 5th, 2009, 07:13 PM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
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Re: Unsanity... surely this is modness! MA Mod-heavy game. Playing.
Where are all the sites? With gems????????????????
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July 5th, 2009, 09:24 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: Unsanity... surely this is modness! MA Mod-heavy game. Playing.
Quote:
Originally Posted by Executor
Where are all the sites? With gems????????????????
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Underneath those big indie armies!
Not much point site searching for the pitiful 1 gem site you find every now and again!
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July 6th, 2009, 01:51 AM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Unsanity... surely this is modness! MA Mod-heavy game. Playing.
I think this is related to Holy War. Each interesting temple site = 1 less gem site. There seem to be quite a few temple sites around, according to my priests.
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July 6th, 2009, 04:45 AM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Unsanity... surely this is modness! MA Mod-heavy game. Playing.
Bother - I've found a couple of bugs with the mod. One looks like a minor mixup by the merge script (but isn't - turns out llamabeast's perl script was probably hit by GIGO), and while I was tracking that I noticed a second unrelated issue. Neither's a gamebreaker, but the second might inconvenience a couple of (otherwise rather lucky, from the looks of it) people at some point. A fix will follow confirmation by the original modder of exactly how much needs fixing - the issue does not currently affect me in this game and cannot advantage anyone, so I see no need to delay turn generation pending a fix.
Last edited by Gregstrom; July 6th, 2009 at 05:14 AM..
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July 6th, 2009, 06:53 AM
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Corporal
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Join Date: Aug 2007
Location: Taiwan
Posts: 172
Thanks: 27
Thanked 4 Times in 4 Posts
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Re: Unsanity... surely this is modness! MA Mod-heavy game. Playing.
For anyone paying attention, you'll note that R'lyeh lost the battle against Atlantis. But it was a morale victory for the star dreamers because we proved how damn amazing the mods are.
Holy light! It blinds everything! Including 480hp Squiddy pretender! Especially when you spam it! Shame Crushing Pressure is poo.
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July 6th, 2009, 12:48 PM
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Second Lieutenant
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Join Date: Jun 2008
Location: Ontario, Canada
Posts: 477
Thanks: 3
Thanked 7 Times in 7 Posts
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Re: Unsanity... surely this is modness! MA Mod-heavy game. Playing.
Going to need a delay until midday thursday as I'm moving. Probably won't need that long but with moving who knows.
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July 6th, 2009, 04:06 PM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Unsanity... surely this is modness! MA Mod-heavy game. Playing.
Shall do. I'll put 72 hours on the clock once this turn has generated.
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July 6th, 2009, 04:08 PM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Unsanity... surely this is modness! MA Mod-heavy game. Playing.
I think I need to post for a sub/AI for Oceania, come to think of it.
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July 6th, 2009, 04:19 PM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
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Re: Unsanity... surely this is modness! MA Mod-heavy game. Playing.
That's probably a good idea, however their position is fruitless at this point, and a big dark storm is coming from the coast.
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July 6th, 2009, 04:46 PM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Unsanity... surely this is modness! MA Mod-heavy game. Playing.
Going AI would be fine, and better than staling out.
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