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  #201  
Old January 9th, 2009, 11:34 AM
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Bah! How many Mind Lords does it take to kill a Cyclops? What a CF that battle was.

It's only thanks to the insane Nethgul blinking my Mind Lord around and convincing him that it was a good idea to go try to leech the Golem's soul, so that the Mind Lord's bodyguards could beat him up and make him stop paralyzing everyone. Magic Duel would have been a smart idea.

I was wondering why my Mind Lords died and then I saw I parked them right next to my Rime-Haurberk wearing Troll. Thank goodness they did finally decide to shuffle off their mortal coils, since that let their troll bodyguards run up and finally kill the TC god.

I think all of these seismic disturbances have created underwater pressure waves that have turned the mind of R'lyehs finest strategists into puddles of goo.

Oh yeah, and go ghost wolves! A lightning bolt or two instead might have been nice.

And I do have a duskdagger, but the wielder was stuck in the middle of nowhere muttering, so I just had to hold the castle storming party without him.
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  #202  
Old January 9th, 2009, 02:48 PM

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Default Re: World in Crisis - Started

I don't understand why that Golem had the ruby eye?
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  #203  
Old January 9th, 2009, 08:37 PM
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Default Re: World in Crisis - Started

He's been in a bunch of battles in that castle.

You can pick up eyes from friendly casualties.
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http://z7.invisionfree.com/Dom3mods/index.php?
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  #204  
Old January 10th, 2009, 06:40 AM
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Default Re: World in Crisis - Started

And artifacts get mostly picked up anyway, I had a f5 or f6 capable mage with the eye originally, and pretty much only the cyclops and golem survived that battle and cyclops was already filled up with misc slots so naturally the golem took it...
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  #205  
Old January 13th, 2009, 01:39 PM

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Default Re: World in Crisis - Started

This is turning into a mad game.
Sigh, Illwinter???

Don't be surprised when I cast utherdark or something.
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  #206  
Old January 13th, 2009, 06:54 PM

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Default Re: World in Crisis - Started

Let's see how many game altering spells (utterdark and astral corruption) we can cast before this game ends .
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  #207  
Old January 13th, 2009, 07:01 PM
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Default Re: World in Crisis - Started

Quote:
Originally Posted by hunt11 View Post
Let's see how many game altering spells (utterdark and astral corruption) we can cast before this game ends .
Gonna get fun trying to overwrite globals now, if you roll the Illwinter, you're probably going to fail and lose your gems.
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  #208  
Old January 13th, 2009, 08:21 PM
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Default Re: World in Crisis - Started

Quote:
Originally Posted by Executor View Post
This is turning into a mad game.
Sigh, Illwinter???

Don't be surprised when I cast utherdark or something.
Please do, my demons would love it.

Hmm, now what terrible terrible blood ritual can I work up?
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  #209  
Old January 13th, 2009, 09:00 PM
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Default Re: World in Crisis - Started

Oh Phil.

Sounds like my mages are going to need some bodyguards.
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http://z7.invisionfree.com/Dom3mods/index.php?
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  #210  
Old January 13th, 2009, 09:07 PM

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Default Re: World in Crisis - Started

This is madness, madness I tellz ya!
Send me the blood slaves and I'll cast astral corruption. Actually this could be a very good idea
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