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September 19th, 2006, 07:42 PM
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Sergeant
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Join Date: Oct 2005
Location: Cleveland, USA
Posts: 224
Thanks: 11
Thanked 5 Times in 5 Posts
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Re: SE5 Demo Bug Reports
Quote:
Santiago said:
Quick start game locked up at about turn 48. "processing players turns" Had to close the game down.
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This happens also in games where you create an empire.
__________________
-- Tony
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September 19th, 2006, 07:55 PM
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Private
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Join Date: Sep 2006
Posts: 48
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Re: SE5 Demo Bug Reports
My ships won't unmothball, they have the order they just do nothing, does it take some amount of turns?
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September 19th, 2006, 08:31 PM
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Corporal
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Join Date: Sep 2006
Location: Scarborough, Ont. Canada
Posts: 65
Thanks: 0
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Re: SE5 Demo Bug Reports
Is there a way to be notified when a ship or fleet has reached its destination?
__________________
"I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world, because they'd never expect it." Jack Handey
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September 19th, 2006, 08:39 PM
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National Security Advisor
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Join Date: Nov 2000
Posts: 5,085
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Re: SE5 Demo Bug Reports
Quote:
BillyBoy said:
Is there a way to be notified when a ship or fleet has reached its destination?
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Only by the Orders section of the ship list- once a ship reaches its destination, that will be blank.
Or by the next ship/fleet button, which skips ships with orders.
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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September 19th, 2006, 08:53 PM
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Sergeant
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Join Date: Mar 2006
Location: NS, Canada
Posts: 300
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Re: SE5 Demo Bug Reports
The ground cannon (troop weapon) needs major tweaking. At top level it does 707 dmg, although top lvl small shields are only 108 and top small armor is 50.
As someone else has pointed out emmisive armor doesn't work.
The anti-matter and quantum torpedos need tweaking. You get both at the same time, they level at the same time, their stats are the same except the quantum has more range and damage.
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September 19th, 2006, 08:59 PM
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Corporal
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Join Date: Sep 2006
Location: Scarborough, Ont. Canada
Posts: 65
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: SE5 Demo Bug Reports
Quote:
Phoenix-D said:
Quote:
BillyBoy said:
Is there a way to be notified when a ship or fleet has reached its destination?
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Only by the Orders section of the ship list- once a ship reaches its destination, that will be blank.
Or by the next ship/fleet button, which skips ships with orders.
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Then I have a request for a " We have arrived at our destination Sir. Do you have any further orders?" message.
Difficult to do?
__________________
"I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world, because they'd never expect it." Jack Handey
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September 19th, 2006, 09:29 PM
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National Security Advisor
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Join Date: Nov 2000
Posts: 5,085
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Re: SE5 Demo Bug Reports
You'd have to ask MM, not me..no idea how difficult it would be. Email the request to [email protected].
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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September 19th, 2006, 10:07 PM
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Sergeant
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Join Date: Jun 2005
Posts: 312
Thanks: 5
Thanked 8 Times in 7 Posts
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Video Wierdness
Did a search and tried to find out if this was already reported. Didn't find anything sorry if it is a dupe.
After initial opening of a new game.
When to system list and the icons for the planets, asteroids, etc are rendered in totally mangled video mostly black but basically horizontal lines of random color.
I'm using...
1.5ghz centrino
512mb ram
rez 1280 x 800 (native for 15.4" lcd)
shared video ram
added dxdiag attachment
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September 19th, 2006, 10:13 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
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Re: Video Wierdness
Have you tried switching to "SAFE" mode in setup?
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September 19th, 2006, 10:49 PM
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Sergeant
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Join Date: Jun 2006
Posts: 238
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: SE5 Demo Bug Reports
Quote:
Artaud said:
Quote:
Santiago said:
Quick start game locked up at about turn 48. "processing players turns" Had to close the game down.
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This happens also in games where you create an empire.
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Update: I had originally saved this game at turn 42. I played up to turn 47 and saved it. Game locked up again at turn 48. Ended game and reloaded and have not been able to repeat the problem yet. In hindsight maybe I shouldn't have overwritten the turn 42 save.
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