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February 15th, 2005, 11:29 AM
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Shrapnel Fanatic
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Re: SE5, Tell Aaron what\'s on your Wish List
Quote:
TheDeadlyShoe said:
Plug-In Ground Combat?
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The ability to export the details to a text file, and allow the host to simulate the battle any way they choose, and then plug the numbers back in would be pretty cool.
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February 15th, 2005, 11:35 AM
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Major General
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Re: SE5, Tell Aaron what\'s on your Wish List
The OPTION for extra micormanagement... I still WANT to be able to mod the game to be able tocreate marines... or perhaps to add the option to have a sort of Infantry unit that can be used in boarding a ship.
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O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
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February 15th, 2005, 12:47 PM
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Corporal
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Re: SE5, Tell Aaron what\'s on your Wish List
Suicide Junkie: Yeah, exactly that sort of thing. I think it would necessitate seperating out ground combat from space combat; invasion in the space combat phase would simply be a dropping-troops sort of thing. Ground combat would be a turn-end thing. The game could export a list of unit IDs / what they have, and it could accept import lists of what units were destroyed. You could certainly go into more depth than that if you introduced regions or somesuch like MoO3, but that doesnt seem likely.
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February 15th, 2005, 05:28 PM
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Shrapnel Fanatic
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Re: SE5, Tell Aaron what\'s on your Wish List
And once exported, you could set up the combat as a scenario in any other game... even a D&D style roleplaying thing.
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You could even say "Screw you, AI, my 10 militia make a brave last stand against your 1000 tanks and and destroy all of them, with one militiaman miracously clinging to life among the wreckage of your broken offensive."
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SJ rolls a natural 20 to save against a thousand tanks!
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February 15th, 2005, 08:47 PM
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Corporal
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Re: SE5, Tell Aaron what\'s on your Wish List
You could even say "Screw you, AI, my 10 militia make a brave last stand against your 1000 tanks and and destroy all of them, with one militiaman miracously clinging to life among the wreckage of your broken offensive."
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February 16th, 2005, 03:29 AM
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Re: SE5, Tell Aaron what\'s on your Wish List
Would make for cheating, like saving mid-combat... you enter far higher values for yourself and much lower for the other player
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O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
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February 16th, 2005, 08:48 AM
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Re: SE5, Tell Aaron what\'s on your Wish List
If the host is cheating, you're screwed regardless
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February 16th, 2005, 08:29 PM
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Re: SE5, Tell Aaron what\'s on your Wish List
How about officers? Maybe a facility that would be one or two units per empire that would be like a service academy that would be upgradable to produce leaders that give bonuses and drawbacks in combat. Wouldnt need to generate a whole lot because it could be limited to ship captains only. That way you could assign leaders to ships according to where you know they are going and what capabilities they will need (so you could assign inexperienced low-rated guys to explorer ships or something like that and give big capital ships to your highest rated guys etc.) Maybe the same idea for marines and fighter squadrons..
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February 17th, 2005, 06:58 PM
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Shrapnel Fanatic
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Re: SE5, Tell Aaron what\'s on your Wish List
I have a suggestion for how stellar manipulation could work for creating system types. Rather than have hard coded types (nebula creation, black hole creation, etc.), just have all such components use a single ability. This ability would reference an entry in SystemTypes.txt. Now, your SM devices would just create a pre-defined system. Black hole generators would create a "Black Hole" system, nebula creators would create a "Nebula" system entry, etc. This would also allow for all sorts of cool things, like creating ringworlds that are the whole system and have lots of colonizable "planet" parts, or genisis devices that create a system complete with stars and planets, or anything else a modder would desire.
The ability could even be set up to create one of a specific class of systems at random. This would allow the creation of random nebulas that have differing abilities, all from the same component. Much like storm creation devices now, but more complex and powerful.
Or even better, SystemTypes.txt could be set up to have random variables. Instead of all Storm X systems being the same, the Storm X entry would have a random range for its values. Cloaking level could be 2, 3 or 4, all from the same system entry, without having to explicitly create 3 different entries, which leads to messiness in the QuadrantTypes.txt file, as you have to have extremely long lists to get more varied quadrants...
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February 18th, 2005, 02:17 AM
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Corporal
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Re: SE5, Tell Aaron what\'s on your Wish List
Here's a suggestion: A sensor technology that is capable of detecting from types of planets to ship movements (depending on what model and so forth). It would be heavy so, it would take up most of the space on a satellite or some of the space on a ship.
For races that are not telepathic, there can be a facility called 'observatory' which can detect ships within so many sectors and is basically a sensor for planets.
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Carter: Inertial dampeners.
O'Neill: Cool... and check. Phasers?
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