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July 30th, 2004, 04:12 PM
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Major General
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Join Date: May 2002
Location: Linghem, �sterg�tland, Sweden
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Re: Updated the FAQ
There should atleast be areference to it, as it explains WHY combat started....
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July 30th, 2004, 04:31 PM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
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Re: Updated the FAQ
Sorry about the looooong overdue update, guys. RL is severely limiting my free time; most of my "free" time is spent catching up on RL things. I haven't forgotten about this.
Slick.
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Slick.
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July 30th, 2004, 05:06 PM
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Major General
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Join Date: May 2002
Location: Linghem, �sterg�tland, Sweden
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Re: Updated the FAQ
No hurry.
I haven't thought it very pressing for an update..
so there's no hurry.
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August 29th, 2004, 03:26 PM
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Private
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Join Date: Aug 2004
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Re: Updated the FAQ
Trade Adds.
1� tech by now difficult to trade.
2� trade colonizing tech with neutral ai opponents NOT with the others (as they win options), if u cant in a 1 vs 1 add some resources.
3� Use trade as weapon if u have a good storage (even at the begining), mostly with ai opponents, sell them organics and rad resources get minerals, """!!!extremely!!!!!"""" important strategy in finite resources games.
Why? resource convertor looses a 50% in level 1 40% in level 2 20% (not secure about) in level 3, 5 years or more to take this tech.
you can trade ex-3000org+2000rad for 4000 minerals (loose of 20%).
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some tricks
puppet parties in enemy colonies they will abandon they empire, declare war on them they will give u the tech of the original empire.
Give this colonies to other empires (after scraping the buildings), mostly in direct or not direct contact, the relations between them will go badly (for contested systems).
Maybe (not secure yet), ruined planets too for this strategy (i dont know if they win the tech of the planet).
Avoid Mega Evil Empire if u can (u can win many with trade and so on), at the begining, u can colonize ruined better.
from a newbie player
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August 29th, 2004, 04:42 PM
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Major General
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Join Date: May 2002
Location: Linghem, �sterg�tland, Sweden
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Re: Updated the FAQ
Good to see you at it!
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September 26th, 2004, 07:49 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Updated the FAQ
Has anyone ever posted info to update part 15? Multiplayer and PbEM play? Other than the next line sending them to PBW?
Whats the step-by-step to start an MP game without PBW?
The manual wasnt all that clear either.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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November 4th, 2004, 07:55 PM
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Captain
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Join Date: Jun 2002
Location: Texas, yall
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Re: Updated the FAQ
The links at the beginning of the FAQ (section 0.1 Other Reading)are bad in some cases.
Specifically, the Un-Official Space Empries IV Strategy and Tactics Page, the SE4 Mod Utility 1.71, and the Encyclopedia link.
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November 4th, 2004, 09:17 PM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
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Re: Updated the FAQ
Quote:
sachmo said:
The links at the beginning of the FAQ (section 0.1 Other Reading)are bad in some cases.
Specifically, ...
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*SNIP*
Hit the refesh key if you use IE
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December 4th, 2004, 04:02 AM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
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Re: Updated the FAQ
Ok, between now and probably the end of the year as time permits I will be issuing a final (most likely) revision to the FAQ. I may update the actual FAQ in stages if it becomes easier to do it that way. Unless another patch is ever made, this FAQ will be finalized. I will be using all the info in this thread, some other things I have been keeping track of, and updating existing entries for changes since v1.91. The most likely scenario is that I will issue the final revision to the FAQ and SE V will be right around the corner so things will shift focus from SE IV to SE V in all likelyhood. Thanks for all the input so far provided in this thread.
If anyone wants to submit anything, please feel free to post in this thread. We are always open to input, corrections, and other ideas. But get the info posted here soon or it will be too late.
Thanks,
Slick.
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Slick.
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December 28th, 2004, 01:21 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: Updated the FAQ
Question:
I only have about 5 planets with a ship yard on them. The problem is remembering which ones have a ship yard and picking them out of the colonies report menu. I realize I could write them down, but I was wondering if there's a way to view only colonies with a specific facility? When you have say 30 colonies and only 5 ship producers its quite difficult to pick them out you see.
Answers:
You name your planets with shipyards on them, or
1. click on the Minister icon (The Crown)
2. Click the EMPIRE OPTIONS Tab at the top right
3. Scroll down to SYSTEM DISPLAY.
4. Check the 6th line down "Show Resupply Depots (R), Spaceports (S), and planetary Space Iards (SY)
5. Click CLOSE
6. Click CLOSE
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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