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February 15th, 2012, 01:42 AM
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Private
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Join Date: Nov 2010
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Re: Colonial Conquest - MA - (Running)
Hi Bullock
Just a reminder, I won't be able to get my next turn in until I come back frrom my trip on Tuesday 21st Feburary. Could you please pause the timer until then.
Cheers
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February 15th, 2012, 04:13 AM
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Lieutenant Colonel
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Join Date: Jun 2011
Location: Switzerland
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Re: Colonial Conquest - MA - (Running)
Yeah it's done. See you in a week 
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February 15th, 2012, 11:24 PM
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Captain
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Join Date: Sep 2009
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Re: Colonial Conquest - MA - (Running)
Finally i got that stupid angel!!!
Regardless of how this goes, Mockingbird you definitively get MVP for this game in my books. It took three dedicated nations to take you down and for a long long while (maybe until jotunheim collapsed) i wasn't sure if we could even win...
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February 16th, 2012, 12:51 AM
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Sergeant
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Join Date: Jul 2010
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Re: Colonial Conquest - MA - (Running)
Yeah, I was too tired and forgot to have him teleport somewhere else. Oops!
Thanks for the compliments, although I don't really feel like I played my best game in this one.
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February 16th, 2012, 08:18 AM
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Lieutenant Colonel
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Re: Colonial Conquest - MA - (Running)
I also give you the MVP you did well 
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February 16th, 2012, 09:10 AM
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Captain
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Re: Colonial Conquest - MA - (Running)
I think you only had 50% chance of teleporting away in time- that entire force i hit you with cloud trapeezed in- thats why they were all air casters.
EDIT: I hope you didn't forget to teleport- i hope i just got there before you did - i would hate to cheapen my little victory by knowing that its fatigue that got you.
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February 16th, 2012, 10:31 AM
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Lieutenant Colonel
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Join Date: Jun 2011
Location: Switzerland
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Re: Colonial Conquest - MA - (Running)
I'm wondering if the rate isn't higher when you teleport several people at the same time.
50% to catch the target with one, 75% with 2guys, 88% with 3 and so on.
Considering that if one of the teleported guy catch the target all will join the fight.
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February 16th, 2012, 01:33 PM
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Sergeant
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Join Date: Jul 2010
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Re: Colonial Conquest - MA - (Running)
I think Boots of the Planes have the special (undocumented) property that they always have first priority teleporting.
I haven't tested this, though.
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February 23rd, 2012, 08:44 PM
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Captain
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Re: Colonial Conquest - MA - (Running)
Someone beat me on the construction of boots of the planes and the sickle who's crop is pain. Also in previous turns. I got beat on a queen of elemental air and a king of fire. How does the game decide who get's what when two factions build/summon on the same turn. It's been a huge waste of gems/boosters/mage time.
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February 23rd, 2012, 08:57 PM
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Sergeant
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Join Date: Jul 2010
Posts: 221
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Re: Colonial Conquest - MA - (Running)
Every unit has a unique ID.
At the beginning of every turn, a random number generator decides whether the units will act in ascending or descending order of their IDs. The units that act first in summoning or crafting uniques have precedence.
Also, it's nice to see you all fighting over the spoils.
Quote:
Originally Posted by Immaculate
Someone beat me on the construction of boots of the planes and the sickle who's crop is pain. Also in previous turns. I got beat on a queen of elemental air and a king of fire. How does the game decide who get's what when two factions build/summon on the same turn. It's been a huge waste of gems/boosters/mage time.
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