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  #191  
Old August 16th, 2009, 09:30 PM

statttis statttis is offline
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Default Re: Tourmaline - Mod Nations Game (Playing)

Why should the most powerful nation fear the next in line?

Ogres smash!!!!!
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  #192  
Old August 16th, 2009, 09:42 PM

rdonj rdonj is offline
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Default Re: Tourmaline - Mod Nations Game (Playing)

I want to thank lavaere for sticking it out as long as he did. He stayed and fought until all his armies and his god had been vanquished. Well done.

Personally, I am very interested to see how the nehekharan war plays out. That part of the world seems most turbulent.
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  #193  
Old August 16th, 2009, 10:12 PM

Trumanator Trumanator is offline
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Default Re: Tourmaline - Mod Nations Game (Playing)

Obviously the Ogres are laboring under some severe misapprehensions... Oh well, if they wish to waste more of themselves against the skeleton hordes, so be it.
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  #194  
Old August 16th, 2009, 10:21 PM

Lavaere Lavaere is offline
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Default Re: Tourmaline - Mod Nations Game (Playing)

yes rdonj, well played
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  #195  
Old August 16th, 2009, 10:23 PM

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Default Re: Tourmaline - Mod Nations Game (Playing)

The same thanks should go to Tharoon. They certainly kept Executor exceptionally occupied.
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  #196  
Old August 18th, 2009, 08:38 AM

Sombre Sombre is offline
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Default Re: Tourmaline - Mod Nations Game (Playing)

I'm guessing these are the pre update Ogres too. Well done to their commander!
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  #197  
Old August 18th, 2009, 01:11 PM
the Vanishag's Avatar

the Vanishag the Vanishag is offline
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Unhappy Going out of town for the weekend

Quote:
Originally Posted by Sombre View Post
I'm guessing these are the pre update Ogres too. Well done to their commander!
Did you make them even more powerful? I know they have expansion problems, with the blood sacrifice and no cheap blood mages, but I had their perfect counter: etherial troops when the Ogres have no units with magic weapons and limited attack spells, and we fought more-or-less to a standstill.

That said, statttis has been playing them really well.

But that isn't the main reason for this post. I'm going out of town this weekend and will not have Internet access Saturday or Sunday. I should be able to get in any turns that are ready on Friday (Aug. 21st), but if it's not in by 22:00 GMT, it's not coming. After that, if the next turn could be pushed back to Monday (the 24th) at about the same time (22:00 GMT) I should be fine.

Thanks and sorry, everyone.
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  #198  
Old August 18th, 2009, 04:14 PM

rdonj rdonj is offline
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Default Re: Tourmaline - Mod Nations Game (Playing)

Yep, these are the pre-update ogres. I've not felt brave enough to try and incorporate the update into our game, especially after another game with the ogres in it had issues because someone did that.

In the last update, ogres gained: Stationary h3 blood sacrificers, a spell to turn slaughtermasters into thugs for 13 or so blood slaves, and some magic diversity summons. Also I believe ogre recruitables had their prices decreased. So it was a fairly decent update for them.

Also, I am sure your schedule can be accommodated vanishag.
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  #199  
Old August 20th, 2009, 03:07 PM

Executor Executor is offline
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Default Re: Tourmaline - Mod Nations Game (Playing)

Well, Itza seems to be doing very well...
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  #200  
Old August 20th, 2009, 04:25 PM

rdonj rdonj is offline
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Default Re: Tourmaline - Mod Nations Game (Playing)

Says the nation whose research will soon be passing mine with half the number of forts.... I guess I am doing reasonably well though. But I would hesitate to say I am the strongest nation, despite my gem advantage. For one thing my nation is one of the least efficient with gems :P Alugra, haida gwaii, and nehekhara are all probably at least as strong as me. Nehekhara for example is fighting two nations at once right now and not doing so badly.
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