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June 24th, 2009, 08:08 PM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
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Re: Unsanity... surely this is modness! MA Mod-heavy game. Playing.
I can understand if people don't want to be too elaborate about feedback at this moment, since the game is on, but once one gets eliminated, I'd be absolutely delighted to hear more detailed feedback.
All for the improvement of these mods.
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June 24th, 2009, 08:16 PM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
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Re: Unsanity... surely this is modness! MA Mod-heavy game. Playing.
No comments about the mods so far, but I do have one question,
Is there any point making a rush to construction 8 since all the uniques seem to be in those special provinces?
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June 25th, 2009, 01:04 AM
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Corporal
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Join Date: Aug 2007
Location: Taiwan
Posts: 172
Thanks: 27
Thanked 4 Times in 4 Posts
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Re: Unsanity... surely this is modness! MA Mod-heavy game. Playing.
There's still a bunch of artifacts that aren't held by indie specials. They range from great to okay.
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June 25th, 2009, 12:28 PM
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Corporal
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Join Date: Aug 2007
Location: Taiwan
Posts: 172
Thanks: 27
Thanked 4 Times in 4 Posts
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Re: Unsanity... surely this is modness! MA Mod-heavy game. Playing.
The Great Underwater Fight has started!
Since ancient times, Fish has sought to conquer his fellow Fish. The march of civilization has done little to quell this need. Pretenders have outlawed violence at their own peril. Since the last Pantokrator, we have brought fish together to fight like Gentlefish: with knuckles, claws, and wits. Three days, three acres, three thousand fish. Only one will win The Great Underwater Fight.
Alright, Atlantis and I don't really have three thousand fish, and a single province is probably bigger than three acres and a single turn is like what, a month? But it's still a fight!
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June 25th, 2009, 02:15 PM
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Sergeant
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Join Date: Aug 2008
Posts: 337
Thanks: 1
Thanked 13 Times in 7 Posts
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Re: Unsanity... surely this is modness! MA Mod-heavy game. Playing.
Could I get a 24 hour delay on this turn? I'm having some computer trouble and can't make the mods work right on my backup computer. A day should give me enough time to sort it out. If that's too long of a delay, i'll just weather the stale.
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June 25th, 2009, 03:07 PM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Unsanity... surely this is modness! MA Mod-heavy game. Playing.
I've slapped on a postponement, as it's not really fair to force a stale on you for having computer problems. Best of luck sorting the problem.
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June 26th, 2009, 11:36 AM
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Sergeant
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Join Date: Aug 2008
Posts: 337
Thanks: 1
Thanked 13 Times in 7 Posts
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Re: Unsanity... surely this is modness! MA Mod-heavy game. Playing.
Quote:
Originally Posted by Gregstrom
I've slapped on a postponement, as it's not really fair to force a stale on you for having computer problems. Best of luck sorting the problem.
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Thanks Greg. I foresee having my comp fixed and my turn in in a few a hours. Sorry for holding up the game!
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June 27th, 2009, 12:10 AM
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Corporal
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Join Date: May 2009
Posts: 95
Thanks: 7
Thanked 4 Times in 3 Posts
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Re: Unsanity... surely this is modness! MA Mod-heavy game. Playing.
The Great Underwater war is coming!
But Atlantian fishes are so scared...
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June 29th, 2009, 08:21 PM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
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Re: Unsanity... surely this is modness! MA Mod-heavy game. Playing.
An unfortunate stale but not too much harm done.
Oceania, may that be a lesson for what happens if you dare invade my Empire.
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July 1st, 2009, 02:01 AM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Unsanity... surely this is modness! MA Mod-heavy game. Playing.
I may not have any underwater scouts, but the war for the seas still looks to be going apace.
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