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February 10th, 2009, 07:21 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: RanDom v2.03 - Map gen & Semirandomizer... Updated
PH's mapgen will accept color preferences so it doesnt need to be garish. The biggest problem I have with it is that he considers this to be an instruction on how to do something.
Ive been messing with it by randomly changing settings. Here is a batch of 300-400 prov maps
http://www.dom3minions.com/RandomMaps/Mid_Wrapped/
Someone can grab one of those and use a paint program to fill the provs with something. You can even use the Dom3 sprites that Kristoffer gave us.
HBs latest screen shots look great if he ever comes back to finish it.
http://paradoxharbinger.wikidot.com/screenshots
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February 10th, 2009, 10:52 PM
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Second Lieutenant
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Join Date: May 2006
Posts: 465
Thanks: 10
Thanked 16 Times in 14 Posts
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Re: RanDom v2.03 - Map gen & Semirandomizer... Updated
Okay, I'm getting an error when I try to run SemiRandom. Assuming this is a RTE in VB, I'm getting an Array out of Bounds error in line 1692 of main.
Can someone clear this up for me? Note: This happens in the 'adding stuff' stage.
Also, does the latest version of RanDom (in post 1) have all of the .GAN and other files made so far?
Last edited by VedalkenBear; February 10th, 2009 at 10:59 PM..
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February 10th, 2009, 11:45 PM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: RanDom v2.03 - Map gen & Semirandomizer... Updated
Quote:
Originally Posted by VedalkenBear
Okay, I'm getting an error when I try to run SemiRandom. Assuming this is a RTE in VB, I'm getting an Array out of Bounds error in line 1692 of main.
Can someone clear this up for me? Note: This happens in the 'adding stuff' stage.
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Here is kind of the stock request:
It would be a great help if you could send me the file "TESTDUMP.txt" located in your SemiRandom directory to ballbarian-AT-gmail.com. This only records data from the last run of SemiRandom, so if you have run subsequent maps through it without an error, it won't do any good to send it.
If I had to guess, I would say that your problem is likely tied to AI nation selection. Until recently, there had only been god files for EA, so check the "AI Gods" tab and confirm which Era is selected and hit the "Show Nation Configuration" button and make sure that any nations which have no god files are disabled or set to human.
The following helped Stryke11 when he was having trouble:
To let Dom3 handle start locations and AI gods:
1. Go to the 'Starts' tab
2. Uncheck 'Lock Player Counts to Nat Cfg'
3. Set 'Desired Num Players' to 0 (zero)
To use the custom start placements without using the custom AI gods:
1. Go to the 'Starts' tab
2. Uncheck 'Lock Player Counts to Nat Cfg'
3. Set 'Desired Num Players' to your desired number of players.
4. Go to the 'AI Gods' tab
5. Set 'AI Land Players' & 'AI Sea Players' to 0 (zero)
Quote:
Originally Posted by VedalkenBear
Also, does the latest version of RanDom (in post 1) have all of the .GAN and other files made so far?
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No. But your timing couldn't have been better. See my next post.
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February 11th, 2009, 12:02 AM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
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Re: RanDom v2.03 - Map gen & Semirandomizer... Updated
2/10/2009 GAN and GOD Compilation (UPDATED*)
************************************************** *********
Included in this zip are 78 god files, 168 gan province files, GANLIST.txt, GODLIST.txt, SemiRandom QUICKPATCH 1.07 and the latest available NationsCfg317. This compilation should include all of the available downloads including patches that were available in the RanDom v2.03 thread as of this writing. These files were not included in the RanDom_v203.zip
INSTALLATION:
This text assumes that you have a working version of RanDom v2.03 installed.
SemiRandom QUICKPATCH 1.07:
Upgrades SemiRandom v106 to v107.
To apply:
Replace SemiRandom.exe in your dominions3/SemiRandom folder with the one included in SemiRandom107patch.zip.
Fixes:
Start placement code will no longer ignore "nostart" flags in custom maps.
NationsCfg317:
Brings nation selections up to dominions version 3.17
To apply:
Paste the Nations.cfg file into your dominions3\SemiRandom folder. This replaces the Nations.cfg that was included in RanDom v203.
GAN PROVINCE FILES:
To apply:
Paste the 168 ".gan" files into your SemiRandom/GAN_BIN directory and copy/paste the contents of GANLIST.txt (included with this download) to the end of GanList.txt (located in your SemiRandom/LIST_CRATE directory).
GOD FILES:
To apply:
Paste the 78 ".god" files into your SemiRandom/GOD_BIN directory and copy/paste the contents of GODLIST.txt (included with this download) to the end of GodList.txt (located in your SemiRandom/LIST_CRATE directory).
Contributors include:
Foodstamp, Gandalf, Jutetrea, quantum_mechani, CelestialGoblyn, Cor, Stryke, Taqwus, Turin, Stavis_L & Happyfungi
Many thanks!
- Ballbarian
*UPDATED:
Re-uploaded with syntax fixes to a few god files. 2/22/2009
Last edited by Ballbarian; February 22nd, 2009 at 10:42 PM..
Reason: Updating with latest fixes.
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The Following 2 Users Say Thank You to Ballbarian For This Useful Post:
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February 11th, 2009, 02:35 AM
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Corporal
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Join Date: Mar 2003
Location: Australia
Posts: 109
Thanks: 2
Thanked 20 Times in 11 Posts
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Re: RanDom v2.03 - Map gen & Semirandomizer... Updated
Just found an error in the new GanList.txt file, Ballbarian. On line 12 there is a space in the name between FRM and _S_N_L...
JASON9_U_A_OR_PLN_SEA_DEP_EMT_MNT_WST_SWP_FST_FRM _S_N_L_
EDIT:
Just found a few more. All the names longer than 50 characters have a space at the 50 character mark.
Hapyfungi12_HOT_M_A_OR_PLN_EMT_MNT_WST_SWP_FST_FRM _S_
Hapyfungi29_CLD_M_A_OR_PLN_EMT_MNT_WST_SWP_FST_FRM _S_N_L_AS_WS_
Hapyfungi30_HOT_M_A_OR_PLN_EMT_MNT_WST_SWP_FST_FRM _S_N_L_FS_BS_
Hapyfungi31_TMP_U_A_OR_PLN_EMT_MNT_WST_SWP_FST_FRM _S_N_L_
Hapyfungi32_TMP_U_A_OR_PLN_EMT_MNT_WST_SWP_FST_FRM _S_N_L_
__________________
Want to auto back-up each turn?...Dom3Bak
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The Following User Says Thank You to das123 For This Useful Post:
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February 11th, 2009, 08:43 AM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: RanDom v2.03 - Map gen & Semirandomizer... Updated
Thanks!
Fixed and replaced.
I have used good ol' notepad for many years when dealing with quick, simple text files, but this was the last straw. Why in the world MS thought they had to fiddle with notepad (in Vista ) I will never know, but they have broken it. I already used Vim for a lot of text editing, but it looks like it is time to switch over completely. /end rant.
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February 11th, 2009, 12:17 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: RanDom v2.03 - Map gen & Semirandomizer... Updated
Im not sure about Vista but in XP I was very happy with some of the notepad improved versions out there. They seemed to think like me. Keep the good things about it but add a few niceties. Like Note Tab, NotePad++, NotePad Plus, etc.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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February 22nd, 2009, 08:07 PM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: RanDom v2.03 - Map gen & Semirandomizer... Updated
Update:
Added a link to das123's RanDom Help Guide which is now viewable online at:
http://www.dom3minions.com/~semirand...p_Draft02.html
Thanks again das123!
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February 22nd, 2009, 10:32 PM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: RanDom v2.03 - Map gen & Semirandomizer... Updated
Update:
Re-uploaded the GAN and GOD Compilation with syntax fixes to a few god files. For simplicity's sake, I will not be updating the Stavis_L gods & provinces upload. Sorry for the inconvenience, but I don't want to try to maintain too many archives. All that needs to be replaced is the Stavis_L god files. No changes to god lists are necessary, just copy and replace the god files themselves and you are all set.
Edit: After uploading, found an error in the GanList that was included in the compilation. I have corrected it and replaced the original. It is a simple ".gan" that was left in the list on one of Stavis_L's provinces. If you do not want to download the whole compilation for this minor fix, just search your GanList.txt (with a 'find' command or equivalent) for ".gan". If found, remove the ".gan" part.
Last edited by Ballbarian; February 22nd, 2009 at 10:49 PM..
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March 23rd, 2009, 07:21 PM
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Corporal
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Join Date: Jun 2006
Posts: 199
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: RanDom v2.03 - Map gen & Semirandomizer... Updated
I've never been smart enough to get this to work properly =o
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